Files
SVSimServer/SVSim.UnitTests/BattleNode/Reliability/OutboundSequencerTests.cs

53 lines
1.9 KiB
C#

using NUnit.Framework;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Reliability;
namespace SVSim.UnitTests.BattleNode.Reliability;
[TestFixture]
public class OutboundSequencerTests
{
private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) =>
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0, Cat: EmitCategory.Battle,
PubSeq: null, PlaySeq: null, Body: new Dictionary<string, object?>());
[Test]
public void AssignAndArchive_FirstCall_ReturnsEnvelopeWithPlaySeq1()
{
var seq = new OutboundSequencer();
var assigned = seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart));
Assert.That(assigned.PlaySeq, Is.EqualTo(1));
}
[Test]
public void AssignAndArchive_SubsequentCalls_ReturnContiguousSequence()
{
var seq = new OutboundSequencer();
Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched)).PlaySeq, Is.EqualTo(1));
Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)).PlaySeq, Is.EqualTo(2));
Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Deal)).PlaySeq, Is.EqualTo(3));
}
[Test]
public void NoStockControlPush_DoesNotAssignPlaySeqOrArchive()
{
var seq = new OutboundSequencer();
var env = seq.WrapNoStock(MakeEnvelope(NetworkBattleUri.BattleFinish));
Assert.That(env.PlaySeq, Is.Null);
Assert.That(seq.Archive, Is.Empty);
}
[Test]
public void Archive_ContainsArchivedEnvelopesKeyedByPlaySeq()
{
var seq = new OutboundSequencer();
seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched));
seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart));
Assert.That(seq.Archive.Keys, Is.EquivalentTo(new[] { 1L, 2L }));
Assert.That(seq.Archive[1L].Uri, Is.EqualTo(NetworkBattleUri.Matched));
}
}