Files
SVSimServer/SVSim.BattleEngine/Engine/UserAchievement.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

56 lines
1.1 KiB
C#

using LitJson;
public class UserAchievement : HeaderData
{
public int achievement_type;
public int achievement_status;
public int level;
public int _maxLevel;
public int total_count;
public string achievement_title;
public string achievement_name;
public int require_number;
public string reward_name;
public int reward_type;
public int reward_number;
public string reward_detail;
public string achieved_message;
public string create_time;
public string update_time;
public string delete_time;
public string affected_rows;
private const string OS_ID = null;
public long RewardUserGoodsId { get; set; }
public string OsId { get; private set; }
public static UserAchievement CreateCompletedAchievement(JsonData data)
{
UserAchievement userAchievement = new UserAchievement();
userAchievement.achieved_message = data["achieved_message"].ToString();
if (!string.IsNullOrEmpty(null) && data[null] != null)
{
userAchievement.OsId = data[null].ToString();
}
return userAchievement;
}
}