Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/SoftwareResetBase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

49 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Cute;
public static class SoftwareResetBase
{
public static bool isSoftwareReset;
private static Action resetAction;
public static bool IsSoftwareReset()
{
return isSoftwareReset;
}
public static void setSoftwareResetAction(Action _action)
{
resetAction = _action;
}
public static void SoftwareReset(string sceneName, Action _resetAction)
{
isSoftwareReset = true;
if (_resetAction != null)
{
resetAction = _resetAction;
}
resetAction.Call();
GameObject gameObject = GameObject.Find("OmotePlugin");
if (gameObject != null)
{
UnityEngine.Object.Destroy(gameObject);
}
Toolbox.BootSystem.VisibleBootCamera(enable: true);
GameObject gameObject2 = GameObject.Find("BootCamera");
if (gameObject2 != null)
{
gameObject2.transform.parent = null;
UnityEngine.Object.DontDestroyOnLoad(gameObject2);
BootSystem.isRootBootCamera = true;
}
Screen.sleepTimeout = -2;
BootApp.BootScene = sceneName;
UnityEngine.SceneManagement.SceneManager.LoadScene("_SoftwareReset");
}
}