Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CardListTemplate.cs

392 lines
10 KiB
C#

using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard;
public class CardListTemplate : MonoBehaviour
{
public static readonly Color RED_COLOR_NAME = new Color32(215, 142, 153, byte.MaxValue);
public static readonly Color RED_COLOR = new Color32(215, 142, 153, byte.MaxValue);
public static readonly Color RED_COLOR_EFFECT = new Color32(121, 0, 41, byte.MaxValue);
[SerializeField]
private GameObject _numRoot;
[SerializeField]
private GameObject _normalNumRoot;
[SerializeField]
private GameObject _favoriteNumRoot;
[SerializeField]
public UITexture _cardTexture;
[SerializeField]
public UIShaderSprite _frameSprite;
[SerializeField]
public UITexture _classIconTexture;
[SerializeField]
private UISprite _skillClassIconBossRush;
[SerializeField]
public UILabel _nameLabel;
[SerializeField]
public UILabel _atkLabel;
[SerializeField]
public UILabel _lifeLabel;
[SerializeField]
public UILabel _costLabel;
[SerializeField]
public UILabel _newLabel;
[SerializeField]
private UILabel _normalNumLabel;
[SerializeField]
private UILabel _favoriteNumLabel;
[SerializeField]
private UIShaderSprite _rotationOnlyIcon;
[SerializeField]
private GameObject _infoRoot;
private int _id;
private int _num;
private int _spotCardNum;
private bool _isShowingNormalNum;
private bool _isHidingNum;
private bool _isFaceUp;
private static Shader _grayShader = null;
private static Shader _redShader = null;
private static Shader _frameShader = null;
private static Shader _normalShader = null;
private static Shader _premiumShader = null;
private static Shader _graySpriteShader = null;
private static Shader _redSpriteShader = null;
private static Shader _spriteNormalShader = null;
private Material _duplicatedCardMaterial;
private UIWidget[] widgetList;
private bool _rotationIconVisible;
public bool IsIncludingSpotCard { get; set; }
public bool RotationOnlyIconVisible
{
set
{
_rotationIconVisible = value;
_rotationOnlyIcon.gameObject.SetActive(value);
}
}
private void Awake()
{
_isShowingNormalNum = true;
_isHidingNum = false;
SetFace(isUp: true);
_numRoot.SetActive(!_isHidingNum);
_normalNumRoot.SetActive(_isShowingNormalNum);
_favoriteNumRoot.SetActive(!_isShowingNormalNum);
SetInfoVisible(visible: false);
_skillClassIconBossRush.gameObject.SetActive(value: false);
if (_spriteNormalShader == null)
{
_spriteNormalShader = Shader.Find("Unlit/JongTransparent Colored");
}
}
public void SetId(int id)
{
_id = id;
}
public void SetNum(int num, int spotCardNum = 0)
{
_num = num;
_spotCardNum = spotCardNum;
string text = (IsIncludingSpotCard ? $"{num}[fcd24a]+{spotCardNum}" : num.ToString());
UILabel normalNumLabel = _normalNumLabel;
string text2 = (_favoriteNumLabel.text = text);
normalNumLabel.text = text2;
if (!_isHidingNum && _isFaceUp)
{
if (_isShowingNormalNum /* Pre-Phase-5b: no favorites headless */)
{
_normalNumRoot.SetActive(value: true);
_favoriteNumRoot.SetActive(value: false);
}
else
{
_normalNumRoot.SetActive(value: false);
_favoriteNumRoot.SetActive(value: true);
}
}
}
public int GetNum()
{
return _num;
}
public void ShowNum()
{
_isHidingNum = false;
SetNum(_num, _spotCardNum);
}
public void HideNum()
{
_isHidingNum = true;
_normalNumRoot.SetActive(value: false);
_favoriteNumRoot.SetActive(value: false);
}
public void ChangeShowNumType(bool isNormal)
{
_isShowingNormalNum = isNormal;
SetNum(_num, _spotCardNum);
}
public void SetFace(bool isUp)
{
_isFaceUp = isUp;
_frameSprite.gameObject.SetActive(isUp);
_classIconTexture.gameObject.SetActive(isUp);
_atkLabel.gameObject.SetActive(isUp);
_lifeLabel.gameObject.SetActive(isUp);
_costLabel.gameObject.SetActive(isUp);
_rotationOnlyIcon.gameObject.SetActive(isUp && _rotationIconVisible);
if (isUp)
{
SetNum(_num, _spotCardNum);
return;
}
_normalNumRoot.SetActive(value: false);
_favoriteNumRoot.SetActive(value: false);
}
public void AttachNormalShaderRotationOnlyIcon()
{
_rotationOnlyIcon.SetShader(_spriteNormalShader);
}
public void AttachGrayShader()
{
if (_grayShader == null)
{
_grayShader = Shader.Find("Wizard/Card/GrayOut");
}
if (_graySpriteShader == null)
{
_graySpriteShader = Shader.Find("Wizard/Card/GrayOutSprite");
}
if (_cardTexture.material != null)
{
if (_duplicatedCardMaterial == null)
{
_duplicatedCardMaterial = new Material(_cardTexture.material);
}
_duplicatedCardMaterial.shader = _grayShader;
_cardTexture.material = _duplicatedCardMaterial;
}
_rotationOnlyIcon.SetShader(_graySpriteShader, isSharedMaterial: false);
_frameSprite.SetShader(_graySpriteShader);
_classIconTexture.shader = _grayShader;
_costLabel.effectColor = Color.gray;
_atkLabel.effectColor = Color.gray;
_lifeLabel.effectColor = Color.gray;
_costLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
_atkLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
_lifeLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
_nameLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
_newLabel.gameObject.SetActive(value: false);
_cardTexture.enabled = false;
_cardTexture.enabled = true;
}
public void AttachRedMaterial()
{
if (_redShader == null)
{
_redShader = Shader.Find("Wizard/Card/RedOut");
}
if (_redSpriteShader == null)
{
_redSpriteShader = Shader.Find("Wizard/Card/RedOutSprite");
}
if (_cardTexture.material != null)
{
if (_duplicatedCardMaterial == null)
{
_duplicatedCardMaterial = new Material(_cardTexture.material);
}
_duplicatedCardMaterial.shader = _redShader;
_cardTexture.material = _duplicatedCardMaterial;
}
_rotationOnlyIcon.SetShader(_redSpriteShader);
_frameSprite.SetShader(_redSpriteShader);
_classIconTexture.shader = _redShader;
_costLabel.effectColor = RED_COLOR_EFFECT;
_atkLabel.effectColor = RED_COLOR_EFFECT;
_lifeLabel.effectColor = RED_COLOR_EFFECT;
_costLabel.color = RED_COLOR;
_atkLabel.color = RED_COLOR;
_lifeLabel.color = RED_COLOR;
_nameLabel.color = RED_COLOR_NAME;
_cardTexture.enabled = false;
_cardTexture.enabled = true;
}
public void AttachShaders(CardMaster.CardMasterId cardMasterId)
{
CardParameter cardParameterFromId = CardMaster.GetInstance(cardMasterId).GetCardParameterFromId(_id);
ResourcesManager.AssetLoadPathType type = ResourcesManager.AssetLoadPathType.UnitCardMaterial;
if (cardParameterFromId.CharType != CardBasePrm.CharaType.NORMAL && !CardMaster.IsMutationCardCheck(cardParameterFromId.BaseCardId))
{
type = ResourcesManager.AssetLoadPathType.SpellCardMaterial;
}
if (_cardTexture.material == null)
{
_cardTexture.material = Toolbox.ResourcesManager.FindCardMaterial(cardParameterFromId.ResourceCardId, type);
}
if (_cardTexture.material != null)
{
if (cardParameterFromId.IsFoil)
{
if (_premiumShader == null)
{
_premiumShader = Shader.Find("Wizard/VariantCardShader");
}
_cardTexture.material.shader = _premiumShader;
}
else
{
if (_normalShader == null)
{
_normalShader = Shader.Find("Wizard/Card/Basic_Front0_Back0_Normal");
}
_cardTexture.material.shader = _normalShader;
}
_cardTexture.material.color = Color.white;
}
AttachNormalFrame(cardParameterFromId);
_rotationOnlyIcon.SetShader(_spriteNormalShader);
_cardTexture.enabled = false;
_cardTexture.enabled = true;
}
public void AttachNormalFrame(CardParameter param)
{
if (_frameShader == null)
{
_frameShader = Shader.Find("Unlit/Transparent Colored");
}
if (_frameSprite.shader != _frameSprite.atlas?.spriteMaterial.shader)
{
_frameSprite.SetShader(null);
}
if (_classIconTexture.shader != _frameShader)
{
_classIconTexture.shader = _frameShader;
}
_classIconTexture.mainTexture = ClassCharaPrm.GetClassIconTexture((int)param.Clan);
_costLabel.effectColor = Global.CARD_LABEL_FRAME_COST_COLOR;
_atkLabel.effectColor = Global.CARD_LABEL_FRAME_ATTACK_COLOR;
_lifeLabel.effectColor = Global.CARD_LABEL_FRAME_HEALTH_COLOR;
_costLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
_atkLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
_lifeLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
_nameLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
}
public void SetInfoVisible(bool visible)
{
_infoRoot.SetActive(visible);
}
public void SetFrame(CardParameter cardParam)
{
string arg = string.Empty;
if (cardParam.IsPhantomCard)
{
arg = "_phantom";
_frameSprite.atlas = null;
}
string spriteName = string.Empty;
int num = cardParam.Rarity - 1;
switch (cardParam.CharType)
{
case CardBasePrm.CharaType.NORMAL:
spriteName = $"frame_card_unit_{num:D2}{arg}";
break;
case CardBasePrm.CharaType.SPELL:
spriteName = $"frame_card_spell_{num:D2}{arg}";
break;
case CardBasePrm.CharaType.FIELD:
case CardBasePrm.CharaType.CHANT_FIELD:
spriteName = $"frame_card_field_{num:D2}{arg}";
break;
}
_frameSprite.spriteName = spriteName;
UIManager.GetInstance().AttachAtlas(_frameSprite.gameObject);
}
public void SetParentAndResetPos(Transform parent)
{
base.transform.parent = parent;
base.transform.localPosition = Vector3.zero;
}
public void SetScale(float scale)
{
base.transform.localScale = new Vector3(scale, scale, 1f);
}
public void AddDepth(int addValue)
{
if (widgetList == null)
{
widgetList = base.gameObject.GetComponentsInChildren<UIWidget>(includeInactive: true);
}
UIWidget[] array = widgetList;
for (int i = 0; i < array.Length; i++)
{
array[i].depth += addValue;
}
}
public UIEventListener AddColliderToFrame(float scale = 1f)
{
GameObject obj = _frameSprite.gameObject;
obj.AddComponent<BoxCollider>().size = _frameSprite.localSize * scale;
return UIEventListener.Get(obj);
}
}