Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/WatchDataHandler.g.cs
gamer147 4be630bd09 feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.

CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:33:37 -04:00

44 lines
2.3 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\WatchDataHandler.cs
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Wizard.RoomMatch
{
public partial class WatchDataHandler
{
protected bool isEmitEnterRoom;
protected NetworkWatchBattleMgr _networkBattleMgr;
protected RoomConnectController _room;
private PlayerControllerForWatching _controllerForWatching;
protected StockReceiveMgr stockReceiveMessageMgr;
protected bool _isNewReplay;
protected string _battleId;
protected Coroutine _coroutineInBattle;
protected const string DATA_PARAM_VID = "vid";
protected const string DATA_PARAM_URI = "uri";
protected const string DATA_PARAM_TIME = "time";
protected const string DATA_PARAM_TYPE = "type";
protected const string DATA_PARAM_VALUE = "value";
protected const string DATA_PARAM_CHAT_STAMP = "chatStamp";
protected float ConstWaitTime;
private bool isFirstSeqSetting;
public int receivedMaxSequenceNum { get; set; }
public bool IsSetFirstCards { get; set; }
public WatchDataHandler(NetworkWatchBattleMgr nBattleMgr, RoomConnectController room, float waitTime, bool isNewReplay = false, string battleId = "") { }
protected virtual void Setup(NetworkWatchBattleMgr nBattleMgr, RoomConnectController room, float waitTime) { }
public virtual void Stop() { }
protected virtual void CheckConnection() { }
public void OnBattleReceived(Dictionary<string, object> received) { }
protected virtual void ParseBattleWatchData(Dictionary<string, object> received) { }
private void SetFirstCardsFromDeal(Dictionary<string, object> received) { }
protected bool IsBattleData(Dictionary<string, object> data) => default!;
public int GetWatchSequenceNum() => default!;
public int GetCurrentSequenceNumber() => default!;
public bool IsIncludedUri(string uri) => default!;
protected virtual IEnumerator StockDataPlayer() => default!;
protected void NextStockReceive(Dictionary<string, object> frontData, bool isUpdateSequence = true) { }
public bool isOwner(string idStr) => default!;
}
}