Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDrawCountUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

53 lines
1.5 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIDrawCountUtility
{
public static int GetDrawCount(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AIScriptTokenArgType period, AIScriptTokenArgType range)
{
int num = 0;
switch (range)
{
case AIScriptTokenArgType.PLAYPTN:
return num + GetDrawCountOfPlayptn(owner, field, playPtn);
case AIScriptTokenArgType.PLAYED:
return num + GetDrawCountOfPlayed(period, field);
default:
num += GetDrawCountOfPlayptn(owner, field, playPtn);
return num + GetDrawCountOfPlayed(period, field);
}
}
private static int GetDrawCountOfPlayptn(AIVirtualCard owner, AIVirtualField field, List<int> playPtn)
{
if (playPtn == null || playPtn.Count <= 0)
{
return 0;
}
AISinglePlayptnRecord playptnRecordOnSim = field.GetPlayptnRecordOnSim(playPtn);
if (playptnRecordOnSim == null)
{
return 0;
}
int num = 0;
List<PlayedCardInfo> playedCardList = playptnRecordOnSim.PlayedCardList;
for (int i = 0; i < playedCardList.Count && !playedCardList[i].Card.IsSameCard(owner); i++)
{
num += playedCardList[i].DrawCount;
}
return num;
}
private static int GetDrawCountOfPlayed(AIScriptTokenArgType period, AIVirtualField field)
{
int virtualDrawCount = field.VirtualDrawCount;
return period switch
{
AIScriptTokenArgType.TURN => virtualDrawCount + field.TurnDrawCount,
AIScriptTokenArgType.GAME => virtualDrawCount + field.GameDrawCount,
_ => 0,
};
}
}