Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIBerserkUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

44 lines
1.3 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIBerserkUtility
{
public static bool IsToBeBerserk(AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isAlly)
{
int num = 0;
if (isAlly && playPtn != null)
{
for (int i = 0; i < playPtn.Count; i++)
{
int index = playPtn[i];
BattleCardBase baseCard = field.AllyHandCards[index].BaseCard;
num += AIPlayOnSkillUtility.GetLifePenaltyOnPlay(baseCard, field.AI);
}
}
if (SkillConditionHalfLife.IsHalfLife((isAlly ? field.AllyClass : field.EnemyClass).Life - num) || IsForceBerserk(field, playPtn, situation, isAlly))
{
return true;
}
return false;
}
public static bool IsForceBerserk(AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isAlly)
{
List<AIVirtualCard> forceBerserkTagHolders = field.CardListSet.ForceBerserkTagHolders;
if (forceBerserkTagHolders == null || forceBerserkTagHolders.Count <= 0)
{
return false;
}
for (int i = 0; i < forceBerserkTagHolders.Count; i++)
{
AIVirtualCard aIVirtualCard = forceBerserkTagHolders[i];
if (aIVirtualCard.IsAlly == isAlly && aIVirtualCard.TagCollectionContainer.ForceBerserkTags.IsForceBerserk(aIVirtualCard, playPtn, situation))
{
return true;
}
}
return false;
}
}