Files
SVSimServer/SVSim.BattleEngine/Engine/RegisterPlayCountChange.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

37 lines
775 B
C#

using System.Collections.Generic;
public class RegisterPlayCountChange : RegisterActionBase
{
public enum PlayCountParameter
{
count,
isSelf
}
public int PlayCount { get; private set; }
public RegisterPlayCountChange(bool isSelf, int playCount)
{
IsSelf = isSelf;
PlayCount = playCount;
base.IndexList = null;
}
public override Dictionary<string, object> MakeSendData()
{
Dictionary<string, object> dictionary = base.MakeSendData();
dictionary.Add(PlayCountParameter.count.ToString(), PlayCount);
return dictionary;
}
public override string GetUriMsg()
{
return RegisterTool.OrderListParameter.playCount.ToString();
}
public override bool IsUseLotCard(RegisterLotCardBase lot)
{
return false;
}
}