Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/FusionWaitProcessor.g.cs
gamer147 57f1f0c25e port(m1): wave 7c — SelectionProcessing Parameter + Touch-processor ctors (174->158)
- Generate both SelectionProcessing Parameter classes namespace-aware (full-surface
  captures the 8-arg Main / 6-arg BattleResult ctors); drop the empty hand stubs.
- Add the missing decomp ctors to the 5 empty Touch-processor hand stubs
  (SetCard/EvolutionSimple/Emotion/ClassBuff/DetailPanel) — compile-only ballast,
  empty bodies.
- Regenerate FusionWaitProcessor.g.cs: it was a stale stub whose ctor had dropped
  its decomp `: base(...)` initializer; harmless while SetCardProcessor had an
  implicit default ctor, exposed (CS7036) once the parameterized ctor landed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 00:38:58 -04:00

22 lines
1.0 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\FusionWaitProcessor.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Touch
{
public partial class FusionWaitProcessor
{
private bool _isOpenDialog;
private bool _isOkClicked;
private CanNotTouchCardVfx _canNotTouchVfx;
private DialogBase _dialog;
public FusionWaitProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, List<SkillBase> selectSkills, Prediction prediction, Func<BattleCardBase, List<BattleCardBase>, List<SkillBase>, bool, SkillTargetSelectTouchProcessor> getSkillTargetSelectTouchProcessorFunc) : base(battleMgr, actCard, selectSkills, prediction, getSkillTargetSelectTouchProcessorFunc) { }
public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public bool CheckIsEnd() => default!;
public VfxWith<ITouchProcessor> End() => default!;
}
}