Files
SVSimServer/SVSim.Database/Services/BattleXp/IBattleXpService.cs
gamer147 81771bb0a0 feat(battle-xp): IBattleXpService with per-mode overrides and auto level-up
- IBattleXpService.GrantAsync mutates viewer.Classes in place; caller SaveChanges
- Resolves win/loss amount from per-mode override or global XpPerWin/XpPerLoss
- Story mode ignores isWin, uses StoryXpPerClear ?? XpPerWin
- Level-up loop consults curve[row.Level].NecessaryExp; carries overflow
- Saturates at max curve level (excess piles in Exp)
- Unknown classId → no-op returning (0, 0, 1), logs Warning
- 10 unit tests (Moq-backed curve stub); DI registered next to InventoryService
- GameConfigurationJsonbTests baseline updated (19 sections)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-04 08:51:43 -04:00

37 lines
1.6 KiB
C#

using SVSim.Database.Models;
namespace SVSim.Database.Services.BattleXp;
/// <summary>
/// Amounts returned to callers after a class-XP grant. <see cref="TotalXp"/> and
/// <see cref="Level"/> are POST-grant, POST-level-up (matching the wire shape's
/// <c>class_experience</c> + <c>class_level</c> post-state semantics).
/// </summary>
public sealed record BattleXpGrantResult(int GetXp, int TotalXp, int Level);
public interface IBattleXpService
{
/// <summary>
/// Grants class XP for a battle finish. Caller supplies a viewer loaded via
/// <see cref="Repositories.Viewer.IViewerRepository.LoadForBattleXpGrantAsync"/>
/// (or equivalent, with <c>.Include(v =&gt; v.Classes).ThenInclude(c =&gt; c.Class)</c>).
/// Caller <c>SaveChangesAsync</c> after this returns.
/// <para>
/// Amount resolution: mode-specific config override if non-null, else global
/// <c>XpPerWin</c>/<c>XpPerLoss</c>. Story ignores <paramref name="isWin"/> (always
/// treated as a clear).
/// </para>
/// <para>
/// Level-up: loops on <c>ClassExpEntry</c> curve; <c>row.Exp</c> stores level-relative
/// XP and carries overflow after each level-up. Saturates at curve max level (excess
/// piles in <c>Exp</c>).
/// </para>
/// <para>
/// Guardrail: viewer has no <see cref="ViewerClassData"/> row for
/// <paramref name="classId"/> → returns <c>(0, 0, 1)</c>, no mutation, logs Warning.
/// </para>
/// </summary>
Task<BattleXpGrantResult> GrantAsync(
Viewer viewer, int classId, bool isWin, BattleXpMode mode, CancellationToken ct = default);
}