Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/NullFieldBattleCardView.g.cs
gamer147 795f7a6bc8 feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)
- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' /
  ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729
  when the copied base has no parameterless ctor). Whole base-ctor cluster cleared.
- UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI
  UIInput/UIInputOnGUI legacy IMGUI path).
- Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim
  (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:10:52 -04:00

29 lines
1.9 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\NullFieldBattleCardView.cs
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.View
{
public partial class NullFieldBattleCardView
{
public GameObject GameObject { get; set; }
public NullFieldBattleCardView(BuildInfo buildInfo) : base(buildInfo) { }
public void UpdateMovability() { }
public VfxBase LoadResource() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase GetResourcePathes(List<BattleManagerBase.ResourceInfo> resourceInfos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase LoadChoiceTransformCardsResources(BattleCardBase card) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase GetChoiceTransformCardsResourcePathes(BattleCardBase card, List<BattleManagerBase.ResourceInfo> resourceInfos, bool isRecoveryFinish = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void HideCanPlayEffect() { }
public void SetupIconAnimations(BattleCardBase card, SkillCollectionBase skills) { }
public void ShowInHandFrameEffect(bool enable) { }
public void ShowInHandFrameEffect(bool enable, HandCardFrameEffectType type) { }
public void ShowFusionMetamorphoseFrameEffect(bool enable) { }
protected void SetupVoiceObject() { }
public void UpdateParameterView(int offence, int life, int cost, string name, bool isOnField, bool isRecovery = false, bool useNormalCost = false) { }
public void UpdateOffence(int offence) { }
public void UpdateLife(int life) { }
public void UpdateCost(List<int> costList, bool isGenerateInhand, bool playEffect, bool isForceUpdate, bool isOnlyFixedUseCost) { }
public void SetNormalLabelEnable(bool isEnable) { }
}
}