Implements IHasHandshakePhase and emits client-shaped InitNetwork/InitBattle/ Loaded/Swap (reacting to the session's pushes) instead of being a passive TurnEnd-only fixture the session narrates around. This is what lets the type-agnostic mulligan barrier (next task) work in Scripted mode. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
88 lines
3.2 KiB
C#
88 lines
3.2 KiB
C#
using NUnit.Framework;
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using SVSim.BattleNode.Lifecycle;
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using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Protocol.Bodies;
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using SVSim.BattleNode.Sessions;
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using SVSim.BattleNode.Sessions.Participants;
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namespace SVSim.UnitTests.BattleNode.Sessions.Participants;
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[TestFixture]
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public class ScriptedBotParticipantTests
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{
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[Test]
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public async Task RunAsync_emits_InitNetwork_to_kick_off_handshake()
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{
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var p = new ScriptedBotParticipant();
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var emitted = new List<NetworkBattleUri>();
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p.FrameEmitted += (env, _) => { emitted.Add(env.Uri); return Task.CompletedTask; };
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await p.RunAsync(CancellationToken.None);
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Assert.That(emitted, Is.EqualTo(new[] { NetworkBattleUri.InitNetwork }));
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}
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[TestCase(NetworkBattleUri.InitNetwork, NetworkBattleUri.InitBattle)]
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[TestCase(NetworkBattleUri.Matched, NetworkBattleUri.Loaded)]
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[TestCase(NetworkBattleUri.Deal, NetworkBattleUri.Swap)]
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public async Task PushAsync_handshake_push_emits_next_client_frame(
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NetworkBattleUri pushed, NetworkBattleUri expectedEmit)
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{
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var p = new ScriptedBotParticipant();
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var emitted = new List<NetworkBattleUri>();
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p.FrameEmitted += (env, _) => { emitted.Add(env.Uri); return Task.CompletedTask; };
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await p.PushAsync(NewEnvelope(pushed), noStock: false, CancellationToken.None);
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Assert.That(emitted, Is.EqualTo(new[] { expectedEmit }));
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}
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[Test]
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public async Task PushAsync_TurnEnd_fires_three_FrameEmitted_in_order()
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{
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var p = new ScriptedBotParticipant();
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var emitted = new List<NetworkBattleUri>();
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p.FrameEmitted += (env, _) => { emitted.Add(env.Uri); return Task.CompletedTask; };
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await p.PushAsync(NewEnvelope(NetworkBattleUri.TurnEnd), noStock: false, CancellationToken.None);
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Assert.That(emitted, Is.EqualTo(new[]
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{
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NetworkBattleUri.TurnStart, NetworkBattleUri.TurnEnd, NetworkBattleUri.Judge,
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}));
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}
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[Test]
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public async Task PushAsync_non_reactive_uris_emit_nothing()
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{
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var p = new ScriptedBotParticipant();
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var fired = 0;
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p.FrameEmitted += (_, _) => { fired++; return Task.CompletedTask; };
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foreach (var uri in new[]
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{
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NetworkBattleUri.BattleStart, NetworkBattleUri.Swap, NetworkBattleUri.Ready,
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NetworkBattleUri.PlayActions, NetworkBattleUri.TurnStart, NetworkBattleUri.Echo,
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NetworkBattleUri.Judge, NetworkBattleUri.BattleFinish, NetworkBattleUri.TurnEndFinal,
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})
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{
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await p.PushAsync(NewEnvelope(uri), noStock: false, CancellationToken.None);
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}
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Assert.That(fired, Is.EqualTo(0));
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}
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[Test]
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public void Implements_IHasHandshakePhase_starting_at_AwaitingInitNetwork()
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{
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var p = new ScriptedBotParticipant();
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Assert.That(p, Is.InstanceOf<IHasHandshakePhase>());
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Assert.That(((IHasHandshakePhase)p).Phase, Is.EqualTo(BattleSessionPhase.AwaitingInitNetwork));
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}
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private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
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new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
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Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
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Body: new ResultCodeOnlyBody());
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}
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