Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/FavoriteTask.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

50 lines
910 B
C#

namespace Wizard;
public class FavoriteTask : BaseTask
{
public enum Kind
{
SLEEVE,
EMBLEM,
DEGREE
}
public class FavoriteTaskParam : BaseParam
{
public string[] favorite_add;
public string[] favorite_remove;
}
public void SetParameter(string[] add, string[] remove)
{
FavoriteTaskParam favoriteTaskParam = new FavoriteTaskParam();
favoriteTaskParam.favorite_add = add;
favoriteTaskParam.favorite_remove = remove;
base.Params = favoriteTaskParam;
}
public FavoriteTask(Kind kind)
{
switch (kind)
{
case Kind.SLEEVE:
base.type = ApiType.Type.SleeveFavorite;
break;
case Kind.EMBLEM:
base.type = ApiType.Type.EmblemFavorite;
break;
case Kind.DEGREE:
base.type = ApiType.Type.DegreeFavorite;
break;
}
}
protected override int Parse()
{
int result = base.Parse();
_ = 1;
return result;
}
}