Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
19 lines
245 B
C#
19 lines
245 B
C#
namespace Wizard;
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public enum Format
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{
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Rotation = 0,
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Unlimited = 1,
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Max = 2,
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None = 2,
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PreRotation = 3,
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Sealed = 4,
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MyRotation = 5,
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TwoPick = 10,
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Hof = 31,
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Windfall = 33,
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Avatar = 39,
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All = 100,
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Crossover = 104
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}
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