Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Card/VirtualUnitBattleCard.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

47 lines
1.2 KiB
C#

using Wizard.Battle.Operation;
using Wizard.Battle.Resource;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Card;
public class VirtualUnitBattleCard : UnitBattleCard, IVirtualBattleCard
{
public bool UsedRandomSkill { get; set; }
public VirtualUnitBattleCard(BuildInfo buildInfo)
: base(buildInfo)
{
}
public override VfxBase TurnStart(SkillProcessor skillProcessor)
{
return base.TurnStart(skillProcessor);
}
protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
{
return new NullBattleCardView(buildInfo);
}
protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
{
return NullCardVfxCreator.GetInstance();
}
public override SkillCreator CreateSkillCreator(BattlePlayerBase selfBattlPlayer, BattlePlayerBase opponentBattlePlayer, IBattleResourceMgr resourceMgr)
{
return new SimulateSkillCreator(this, selfBattlPlayer, opponentBattlePlayer, _buildInfo.ResourceMgr);
}
public override VfxBase LoadResource(bool isLogging = false)
{
return NullVfx.GetInstance();
}
public override VfxBase UnloadResource()
{
return NullVfx.GetInstance();
}
}