RegisterPending → TryRegisterPending (TryAdd instead of indexer) so battle-id collisions return false instead of silently evicting a live battle. MatchingBridge retries with fresh IDs on collision (max 5). Before registering, EvictStaleForViewer removes any stale pending battle the viewer left behind, enforcing the one-pending-per-viewer invariant that was previously comment-asserted. Store tests switched to per-test local stores to fix a race under the assembly-wide ParallelScope.All. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
53 lines
2.0 KiB
C#
53 lines
2.0 KiB
C#
using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Sessions;
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namespace SVSim.UnitTests.BattleNode.Sessions;
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[TestFixture]
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public class InMemoryBattleSessionStoreTests
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{
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[Test]
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public void TryRegisterThenGet_ReturnsRegisteredBattle()
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{
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var store = new InMemoryBattleSessionStore();
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var battle = new PendingBattle("bid-1", BattleType.Bot, new BattlePlayer(906243102, FixtureCtx()), null);
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Assert.That(store.TryRegisterPending(battle), Is.True);
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Assert.That(store.TryGetPending("bid-1"), Is.EqualTo(battle));
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}
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[Test]
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public void Get_UnknownBattleId_ReturnsNull()
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{
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var store = new InMemoryBattleSessionStore();
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Assert.That(store.TryGetPending("nope"), Is.Null);
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}
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[Test]
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public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
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{
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var store = new InMemoryBattleSessionStore();
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store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
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Assert.That(store.RemovePending("bid"), Is.True);
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Assert.That(store.RemovePending("bid"), Is.False);
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}
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[Test]
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public void TryRegister_DuplicateBattleId_ReturnsFalseAndPreservesOriginal()
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{
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var store = new InMemoryBattleSessionStore();
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store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
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var second = store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(2, FixtureCtx()), null));
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Assert.That(second, Is.False);
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Assert.That(store.TryGetPending("bid")!.P1.ViewerId, Is.EqualTo(1));
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}
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private static MatchContext FixtureCtx() => new(
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SelfDeckCardIds: Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
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ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
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CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
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EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
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BattleType: 11);
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}
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