using NUnit.Framework; using SVSim.BattleNode.Bridge; using SVSim.BattleNode.Sessions; namespace SVSim.UnitTests.BattleNode.Sessions; [TestFixture] public class InMemoryBattleSessionStoreTests { [Test] public void TryRegisterThenGet_ReturnsRegisteredBattle() { var store = new InMemoryBattleSessionStore(); var battle = new PendingBattle("bid-1", BattleType.Bot, new BattlePlayer(906243102, FixtureCtx()), null); Assert.That(store.TryRegisterPending(battle), Is.True); Assert.That(store.TryGetPending("bid-1"), Is.EqualTo(battle)); } [Test] public void Get_UnknownBattleId_ReturnsNull() { var store = new InMemoryBattleSessionStore(); Assert.That(store.TryGetPending("nope"), Is.Null); } [Test] public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent() { var store = new InMemoryBattleSessionStore(); store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null)); Assert.That(store.RemovePending("bid"), Is.True); Assert.That(store.RemovePending("bid"), Is.False); } [Test] public void TryRegister_DuplicateBattleId_ReturnsFalseAndPreservesOriginal() { var store = new InMemoryBattleSessionStore(); store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null)); var second = store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(2, FixtureCtx()), null)); Assert.That(second, Is.False); Assert.That(store.TryGetPending("bid")!.P1.ViewerId, Is.EqualTo(1)); } private static MatchContext FixtureCtx() => new( SelfDeckCardIds: Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(), ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015", CountryCode: "KOR", UserName: "Player", SleeveId: "3000011", EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0, BattleType: 11); }