Quality pass from the 2026-06-04 BattleNode review (audit in the outer
repo). All changes are behavior-preserving — identical wire bytes,
verified by the full 1008-test suite staying green.
- Name scattered magic numbers: crypto key/IV lengths, outbound-sequencer
base, WS receive buffer / EIO ping / SID length, polite-close timeout,
upgrade-credential keys, battle-id digit math, deterministic-turn spin.
- resultCode = 1 -> (int)ReceiveNodeResultCode.Success across body records.
- Pong "3" -> EngineIoPacketType.Pong; remove dead NoOpBotParticipant.Touch
(replace with #pragma warning disable CS0067).
- Wire-flag enums, serialized as numbers via JsonNumberEnumConverter:
turnState -> TurnState{First,Second}, isSelf -> CardOwner{Opponent,Self},
open -> ChoiceVisibility{Hidden,Open}.
- isOfficial / isInvoke -> bool / bool? via new NumericBoolJsonConverter
(reads/writes 0/1; TDD'd). Scoped to the BattleNode wire boundary only;
MatchContext and the HTTP/AI-start path stay int (AI-start uses -1 as a
sentinel, so it is not boolean).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
31 lines
1.7 KiB
C#
31 lines
1.7 KiB
C#
using System.Text.Json.Serialization;
|
|
|
|
namespace SVSim.BattleNode.Protocol.Bodies;
|
|
|
|
public sealed record BattleStartBody(
|
|
[property: JsonPropertyName("turnState")]
|
|
[property: JsonConverter(typeof(JsonNumberEnumConverter<TurnState>))] TurnState TurnState,
|
|
[property: JsonPropertyName("battleType")] int BattleType,
|
|
[property: JsonPropertyName("selfInfo")] BattleStartSelfInfo SelfInfo,
|
|
[property: JsonPropertyName("oppoInfo")] BattleStartOppoInfo OppoInfo,
|
|
[property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
|
|
|
|
public sealed record BattleStartSelfInfo(
|
|
[property: JsonPropertyName("rank")] string Rank,
|
|
[property: JsonPropertyName("battlePoint")] string BattlePoint,
|
|
[property: JsonPropertyName("classId")] string ClassId,
|
|
[property: JsonPropertyName("charaId")] string CharaId,
|
|
[property: JsonPropertyName("cardMasterName")] string CardMasterName);
|
|
|
|
// Note: BattlePoint is int on the wire here (not string as on self) — matches the
|
|
// captured prod frame at data_dumps/captures/battle-traffic_tk2_regular.ndjson.
|
|
// The string-self / int-oppo split is INTENTIONAL; do NOT unify the two for "consistency".
|
|
public sealed record BattleStartOppoInfo(
|
|
[property: JsonPropertyName("rank")] string Rank,
|
|
[property: JsonPropertyName("isMasterRank")] string IsMasterRank,
|
|
[property: JsonPropertyName("battlePoint")] int BattlePoint,
|
|
[property: JsonPropertyName("masterPoint")] string MasterPoint,
|
|
[property: JsonPropertyName("classId")] string ClassId,
|
|
[property: JsonPropertyName("charaId")] string CharaId,
|
|
[property: JsonPropertyName("cardMasterName")] string CardMasterName);
|