Files
SVSimServer/SVSim.BattleEngine/Engine/UIGeometry.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

88 lines
1.8 KiB
C#

using UnityEngine;
public class UIGeometry
{
public BetterList<Vector3> verts = new BetterList<Vector3>();
public BetterList<Vector2> uvs = new BetterList<Vector2>();
public BetterList<Color32> cols = new BetterList<Color32>();
private BetterList<Vector3> mRtpVerts = new BetterList<Vector3>();
private Vector3 mRtpNormal;
private Vector4 mRtpTan;
public bool hasVertices => verts.size > 0;
public bool hasTransformed
{
get
{
if (mRtpVerts != null && mRtpVerts.size > 0)
{
return mRtpVerts.size == verts.size;
}
return false;
}
}
public void Clear()
{
verts.Clear();
uvs.Clear();
cols.Clear();
mRtpVerts.Clear();
}
public void ApplyTransform(Matrix4x4 widgetToPanel, bool generateNormals = true)
{
if (verts.size > 0)
{
mRtpVerts.Clear();
int i = 0;
for (int size = verts.size; i < size; i++)
{
mRtpVerts.Add(widgetToPanel.MultiplyPoint3x4(verts[i]));
}
if (generateNormals)
{
mRtpNormal = widgetToPanel.MultiplyVector(Vector3.back).normalized;
Vector3 normalized = widgetToPanel.MultiplyVector(Vector3.right).normalized;
mRtpTan = new Vector4(normalized.x, normalized.y, normalized.z, -1f);
}
}
else
{
mRtpVerts.Clear();
}
}
public void WriteToBuffers(BetterList<Vector3> v, BetterList<Vector2> u, BetterList<Color32> c, BetterList<Vector3> n, BetterList<Vector4> t)
{
if (mRtpVerts == null || mRtpVerts.size <= 0)
{
return;
}
if (n == null)
{
for (int i = 0; i < mRtpVerts.size; i++)
{
v.Add(mRtpVerts.buffer[i]);
u.Add(uvs.buffer[i]);
c.Add(cols.buffer[i]);
}
return;
}
for (int j = 0; j < mRtpVerts.size; j++)
{
v.Add(mRtpVerts.buffer[j]);
u.Add(uvs.buffer[j]);
c.Add(cols.buffer[j]);
n.Add(mRtpNormal);
t.Add(mRtpTan);
}
}
}