Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/TransformBackup.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

31 lines
683 B
C#

using UnityEngine;
namespace Wizard;
internal class TransformBackup
{
public Transform backup_parent { get; private set; }
public Vector3 backup_pos { get; private set; }
public Vector3 backup_scale { get; private set; }
public int backup_layer { get; private set; }
public void Save(Transform trans)
{
backup_parent = trans.parent;
backup_pos = trans.localPosition;
backup_scale = trans.localScale;
backup_layer = trans.gameObject.layer;
}
public void Restore(Transform trans)
{
trans.parent = backup_parent;
trans.localPosition = backup_pos;
trans.localScale = backup_scale;
trans.gameObject.layer = backup_layer;
}
}