Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
106 lines
2.0 KiB
C#
106 lines
2.0 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class CardSetNameMgr
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{
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public const int BASIC_CARD_SET_ID = 10000;
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private const int MIN_STANDARD_PACK_ID = 10001;
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private const int MAX_STANDARD_PACK_ID = 14999;
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private const int MIN_COLLABO_PACK_ID = 20001;
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private const int MAX_COLLABO_PACK_ID = 24999;
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private const int TOKEN_CARD_SET_ID = 90000;
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public const int SPECIAL_CARD_PACK_ID = 90002;
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private const int MIN_PRIZE_SET_ID = 70000;
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private const int MAX_PRIZE_SET_ID = 79999;
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private List<CardSetName> _list = new List<CardSetName>();
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private List<CardSetName> _listBasicAndPack;
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public static bool IsPrizeSetId(int setId)
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{
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if (70000 <= setId)
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{
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return setId <= 79999;
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}
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return false;
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}
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public static bool IsBasicSetId(int setId)
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{
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return setId == 10000;
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}
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public static bool IsStandardPackSetId(int setId)
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{
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if (10001 <= setId)
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{
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return setId <= 14999;
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}
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return false;
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}
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public static bool IsTokenSetId(int setId)
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{
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return setId == 90000;
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}
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public static bool IsCollaboSetId(int setId)
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{
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if (20001 <= setId)
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{
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return setId <= 24999;
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}
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return false;
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}
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public void Add(CardSetName cardSetName)
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{
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_list.Add(cardSetName);
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}
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public void Setup()
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{
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_list.Sort((CardSetName a, CardSetName b) => a.ID.CompareTo(b.ID));
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_listBasicAndPack = _list.FindAll((CardSetName cardSetName) => int.TryParse(cardSetName.ID, out var result) && IsBasicAndStandardPack(result));
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}
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public List<CardSetName> GetList()
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{
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return _list;
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}
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public List<CardSetName> GetListBasicAndPack()
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{
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return _listBasicAndPack;
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}
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public CardSetName Get(string id)
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{
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CardSetName cardSetName = _list.Find((CardSetName x) => x.ID == id);
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if (cardSetName == null)
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{
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return new CardSetName(id, string.Empty, string.Empty);
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}
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return cardSetName;
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}
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private bool IsBasicAndStandardPack(int setId)
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{
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if (!IsBasicSetId(setId))
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{
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return IsStandardPackSetId(setId);
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}
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return true;
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}
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}
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