Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIDamageModifierCollection
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{
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private List<AIDamageModifierInfo> _modifierList;
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public AIDamageModifierCollection Clone(AIVirtualField field)
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{
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AIDamageModifierCollection aIDamageModifierCollection = new AIDamageModifierCollection();
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if (_modifierList != null)
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{
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for (int i = 0; i < _modifierList.Count; i++)
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{
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AIDamageModifierInfo aIDamageModifierInfo = _modifierList[i];
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AIVirtualCard aIVirtualCard = aIDamageModifierInfo.FindCloneTarget(field);
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if (aIVirtualCard != null)
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{
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aIDamageModifierCollection.AddDamageModifierInfo(aIDamageModifierInfo.Clone(field, aIVirtualCard));
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}
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}
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}
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return aIDamageModifierCollection;
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}
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public int CalcModifiedDamage(AIVirtualField field, List<int> playPtn, AISituationInfo situation, AIVirtualCard damageOwner, int baseDamage)
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{
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if (_modifierList == null || _modifierList.Count <= 0)
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{
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return baseDamage;
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}
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int num = baseDamage;
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for (int i = 0; i < _modifierList.Count; i++)
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{
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AIDamageModifierInfo aIDamageModifierInfo = _modifierList[i];
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if (aIDamageModifierInfo.IsLegalDamageOwner(damageOwner, playPtn, situation))
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{
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num = aIDamageModifierInfo.GetModifiedDamage(field, playPtn, situation, num);
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}
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}
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return num;
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}
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public void AddDamageModifierInfo(AIDamageModifierInfo info)
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{
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_modifierList = AIParamQuery.AddElementToList(info, _modifierList);
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}
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public void DepriveDamageModifierInfo(AIVirtualCard owner, int textHash)
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{
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if (_modifierList == null || _modifierList.Count <= 0)
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{
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return;
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}
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for (int i = 0; i < _modifierList.Count; i++)
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{
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if (_modifierList[i].IsMatch(owner, textHash))
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{
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_modifierList.RemoveAt(i);
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break;
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}
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}
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}
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}
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