Implement all five guild_chat attachment endpoints:
- add_deck: server looks up deck by (viewerId, format, deckNo) and snapshots
the current state into a DECK-type chat message DeckPayload column.
- delete_deck: author OR leader/sub-leader may clear; returns refreshed
deck_log. Extended IGuildChatMessageRepository.ClearDeckAsync with
leaderOverride flag; added GetDeckMessagesAsync + GetByMessageIdAsync.
- add_replay: stores {"battle_id": N} in ReplayPayload; full shape is
TODO(post-merge) pending replay-subsystem capture.
- replay_detail: returns the stored ReplayPayload as JsonElement passthrough.
- deck_log: returns all active DECK messages grouped by API-side Format string
key ("1"=Rotation, "2"=Unlimited, "3"=PreRotation always present;
"4"=Crossover, "5"=MyRotation only when non-empty).
Adds DeckLogDataDto (typed) for deck_log / delete_deck responses.
Replay response uses JsonElement passthrough (TODO(post-merge)).
8 new integration tests — all green. Full suite 1530/1530 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
66 lines
2.7 KiB
C#
66 lines
2.7 KiB
C#
using MessagePack;
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using SVSim.Database.Enums;
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using SVSim.EmulatedEntrypoint.Extensions;
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using System.Text.Json.Serialization;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
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/// <summary>
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/// Wire shape for a single entry in the deck_log bucket array, and for the inline
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/// `deck` object on a DECK-type chat message. Matches ChatMessageInfo.DeckLogData
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/// shape (Wizard/ChatMessageInfo.cs:DeckLogData).
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///
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/// Keys are a strict subset of what DeckData.Initialize() consumes:
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/// deck_format, message_id, delete_permission_exists, deck_no, deck_name,
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/// class_id, card_id_array, sleeve_id, leader_skin_id.
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/// </summary>
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[MessagePackObject]
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public class DeckLogDataDto
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{
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/// <summary>API-side Format integer (via FormatJsonConverter).</summary>
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[JsonPropertyName("deck_format"), Key("deck_format")]
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[JsonConverter(typeof(FormatJsonConverter))]
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public Format DeckFormat { get; set; }
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/// <summary>Per-guild monotonic message_id of the DECK chat message that shared this deck.</summary>
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[JsonPropertyName("message_id"), Key("message_id")]
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[JsonConverter(typeof(StringifiedIntConverter))]
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public int MessageId { get; set; }
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/// <summary>Whether the viewing user may call /guild_chat/delete_deck for this entry.</summary>
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[JsonPropertyName("delete_permission_exists"), Key("delete_permission_exists")]
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public bool DeletePermissionExists { get; set; }
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/// <summary>Deck slot number (within the format's personal deck list).</summary>
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[JsonPropertyName("deck_no"), Key("deck_no")]
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[JsonConverter(typeof(StringifiedIntConverter))]
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public int DeckNo { get; set; }
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/// <summary>Deck name as it was at share-time.</summary>
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[JsonPropertyName("deck_name"), Key("deck_name")]
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public string DeckName { get; set; } = string.Empty;
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/// <summary>Class/craft id.</summary>
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[JsonPropertyName("class_id"), Key("class_id")]
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[JsonConverter(typeof(StringifiedIntConverter))]
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public int ClassId { get; set; }
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/// <summary>
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/// Flat card list — card ids repeated by count, as DeckData.ParseCardIdList expects.
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/// </summary>
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[JsonPropertyName("card_id_array"), Key("card_id_array"),
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JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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public List<long> CardIdArray { get; set; } = new();
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/// <summary>Sleeve id at share-time.</summary>
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[JsonPropertyName("sleeve_id"), Key("sleeve_id")]
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[JsonConverter(typeof(StringifiedLongConverter))]
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public long SleeveId { get; set; }
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/// <summary>Leader skin id at share-time.</summary>
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[JsonPropertyName("leader_skin_id"), Key("leader_skin_id")]
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[JsonConverter(typeof(StringifiedIntConverter))]
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public int LeaderSkinId { get; set; }
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}
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