Files
SVSimServer/SVSim.Database/Services/Friend/IFriendService.cs
gamer147 7a13e99df7 fix(guild): emit is_friend / is_friend_apply in /guild/info members
GuildMemberInfo.cs:48-49 re-reads json["is_friend"] / json["is_friend_apply"]
UNGUARDED on top of the base-class UserInfoBase's guarded read. Our DTO had
them as int? with global WhenWritingNull → keys omitted → LitJson threw
KeyNotFoundException, crashing the client right after guild create.

Flip the fields to non-nullable int with JsonIgnoreCondition.Never so they
always ship, and wire a batched IFriendService.GetFriendRelationsAsync
lookup so the values are actually populated (single Contains-batched query
per relation table).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-04 16:18:22 -04:00

39 lines
2.1 KiB
C#

namespace SVSim.Database.Services.Friend;
public interface IFriendService
{
Task<FriendInfoResult> GetFriendsAsync(long viewerId, CancellationToken ct);
Task<ReceiveApplyInfoResult> GetReceiveAppliesAsync(long viewerId, CancellationToken ct);
Task<SendApplyInfoResult> GetSendAppliesAsync(long viewerId, CancellationToken ct);
Task<PlayedTogetherResult> GetPlayedTogetherAsync(long viewerId, CancellationToken ct);
/// <summary>Returns null when not found, self-search, or any error.</summary>
Task<FriendEntry?> SearchAsync(long viewerId, int targetViewerId, CancellationToken ct);
/// <summary>No-op if target missing, self, already friends, already-pending apply, or at outgoing-apply cap.</summary>
Task SendApplyAsync(long viewerId, int targetViewerId, CancellationToken ct);
/// <summary>No-op if apply not addressed to caller, would push either side past friend cap. Cleans reverse-direction apply if present.</summary>
Task ApproveApplyAsync(long viewerId, int applyId, CancellationToken ct);
/// <summary>No-op if apply not addressed to caller.</summary>
Task RejectApplyAsync(long viewerId, int applyId, CancellationToken ct);
/// <summary>No-op if apply not sent by caller.</summary>
Task CancelApplyAsync(long viewerId, int applyId, CancellationToken ct);
Task RejectAllAppliesAsync(long viewerId, CancellationToken ct);
Task CancelAllAppliesAsync(long viewerId, CancellationToken ct);
/// <summary>Deletes both directions of the friendship (A→B and B→A).</summary>
Task RejectFriendAsync(long viewerId, int targetViewerId, CancellationToken ct);
/// <summary>
/// Batched caller-relative friend-relation lookup. For each id in <paramref name="otherViewerIds"/>
/// returns whether the caller is already friends with them and/or has an outgoing pending apply
/// to them. Self and unknown ids resolve to <c>(false, false)</c>.
/// </summary>
Task<IReadOnlyDictionary<long, FriendRelation>> GetFriendRelationsAsync(
long viewerId, IReadOnlyList<long> otherViewerIds, CancellationToken ct);
}