Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
37 lines
1018 B
C#
37 lines
1018 B
C#
using System.Collections;
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using System.Collections.Generic;
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using LitJson;
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using Wizard.Scripts.Network.Data.TaskData.Arena;
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namespace Wizard;
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public class SelectSkinCardInfo
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{
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public int CardId { get; private set; }
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public CardBasePrm.ClanType Class { get; private set; }
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public int SkinId { get; private set; }
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public bool HasSkin { get; private set; }
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public List<Wizard.Scripts.Network.Data.TaskData.Arena.Reward> RewardList { get; private set; }
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public SelectSkinCardInfo(JsonData data, CardBasePrm.ClanType classType)
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{
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CardId = data["card_id"].ToInt();
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Class = classType;
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SkinId = data["leader_skin_id"].ToInt();
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HasSkin = data["has_leader_skin"].ToBoolean();
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RewardList = new List<Wizard.Scripts.Network.Data.TaskData.Arena.Reward>();
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if (!data.TryGetValue("reward_list", out var value))
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{
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return;
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}
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foreach (JsonData item in (IEnumerable)value)
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{
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RewardList.Add(new Wizard.Scripts.Network.Data.TaskData.Arena.Reward(item));
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}
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}
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}
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