Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SelectRandomSkinDialog.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

281 lines
8.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard;
public class SelectRandomSkinDialog : MonoBehaviour
{
private const int ITEM_NUM_PAR_PAGE = 21;
private const float FLICK_MARGIN = 70f;
[SerializeField]
private UIGrid _itemGrid;
[SerializeField]
private GameObject _skinButtonItemOriginal;
[SerializeField]
private UIButton _btnAllOff;
[SerializeField]
private UILabel _labelButton;
[SerializeField]
private UIButton _btnPrevPage;
[SerializeField]
private UIButton _btnNextPage;
[SerializeField]
private BoxCollider _flickCollider;
[SerializeField]
private UIPageIndicator _indicator;
private int _currentPageIndex;
private int _lastPageIndex = 1;
private bool _flickStart;
protected List<string> _loadedResourceList = new List<string>();
private DialogBase _dialog;
private List<int> _usableSkinIdList;
private List<int> _selecteSkinIdList;
private List<SelectRandomSkinButton> _skinButtonList;
private bool IsFirstPage => _currentPageIndex <= 1;
private bool IsLastPage => _currentPageIndex >= _lastPageIndex;
public static DialogBase Create(List<int> usableSkinIdList, List<int> selectedSkinIdList, Action<List<int>> onClickOk)
{
SelectRandomSkinDialog component = (UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/Dialog/SelectRandomSkinDialog")) as GameObject).GetComponent<SelectRandomSkinDialog>();
component.CreateDialog(onClickOk);
component.Initialize(usableSkinIdList, selectedSkinIdList);
return component._dialog;
}
private void CreateDialog(Action<List<int>> onClickOk)
{
_dialog = UIManager.GetInstance().CreateDialogClose();
_dialog.SetSize(DialogBase.Size.XL);
_dialog.SetTitleLabel(Data.SystemText.Get("Card_0258"));
_dialog.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
_dialog.SetButtonDelegate(delegate
{
_selecteSkinIdList.Sort();
onClickOk.Call(_selecteSkinIdList);
});
_dialog.SetObj(base.gameObject);
}
private void Initialize(List<int> usableSkinIdList, List<int> selectedSkinIdList)
{
UIManager.GetInstance().createInSceneCenterLoading();
StartCoroutine(LoadResources(usableSkinIdList, delegate
{
GenerateSkinButtons(usableSkinIdList, selectedSkinIdList);
InitializePage(usableSkinIdList);
ShowPage(1);
UIManager.GetInstance().closeInSceneCenterLoading();
}));
}
private IEnumerator LoadResources(List<int> usableSkinIdList, Action onFinish)
{
List<string> skinButtonPathList = new List<string>();
for (int i = 0; i < usableSkinIdList.Count; i++)
{
string path = usableSkinIdList[i].ToString();
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.ClassCharaButton);
skinButtonPathList.Add(assetTypePath);
}
yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(skinButtonPathList, null));
_loadedResourceList.AddRange(skinButtonPathList);
onFinish.Call();
}
private void OnDestroy()
{
if (_loadedResourceList.Count > 0)
{
Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResourceList);
_loadedResourceList.Clear();
}
}
private void GenerateSkinButtons(List<int> usableSkinIdList, List<int> selectedSkinIdList)
{
_usableSkinIdList = usableSkinIdList;
_selecteSkinIdList = new List<int>(selectedSkinIdList);
_skinButtonList = new List<SelectRandomSkinButton>();
List<int> list = new List<int>();
selectedSkinIdList.Sort();
list.AddRange(selectedSkinIdList);
List<int> list2 = usableSkinIdList.Except(selectedSkinIdList).ToList();
list2.Sort();
list.AddRange(list2);
for (int i = 0; i < list.Count; i++)
{
SelectRandomSkinButton component = NGUITools.AddChild(_itemGrid.gameObject, _skinButtonItemOriginal.gameObject).GetComponent<SelectRandomSkinButton>();
int skinId = list[i];
component.Initialize(skinId, _selecteSkinIdList.Contains(skinId), delegate(int id, bool status)
{
if (status)
{
_selecteSkinIdList.Add(skinId);
}
else
{
_selecteSkinIdList.Remove(skinId);
}
UpdateAllButton();
}, OnDragStart, OnDrag);
_skinButtonList.Add(component);
}
}
private void InitializePage(List<int> usableSkinList)
{
_lastPageIndex = (usableSkinList.Count - 1) / 21 + 1;
_currentPageIndex = 1;
_indicator.Init(_lastPageIndex);
if (_lastPageIndex > 1)
{
_flickCollider.gameObject.SetActive(value: true);
UIEventListener uIEventListener = UIEventListener.Get(_flickCollider.gameObject);
uIEventListener.onDragStart = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onDragStart, new UIEventListener.VoidDelegate(OnDragStart));
UIEventListener uIEventListener2 = UIEventListener.Get(_flickCollider.gameObject);
uIEventListener2.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(uIEventListener2.onDrag, new UIEventListener.VectorDelegate(OnDrag));
_btnPrevPage.gameObject.SetActive(value: true);
_btnNextPage.gameObject.SetActive(value: true);
UIEventListener uIEventListener3 = UIEventListener.Get(_btnPrevPage.gameObject);
uIEventListener3.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener3.onClick, (UIEventListener.VoidDelegate)delegate
{
ShowPrevPage();
});
UIEventListener uIEventListener4 = UIEventListener.Get(_btnNextPage.gameObject);
uIEventListener4.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener4.onClick, (UIEventListener.VoidDelegate)delegate
{
ShowNextPage();
});
}
_btnAllOff.onClick.Clear();
_btnAllOff.onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
OnClickAllOffButton();
}));
UpdateAllButton();
}
private void UpdateAllButton()
{
SystemText systemText = Data.SystemText;
if (_selecteSkinIdList.Count > 0)
{
_labelButton.text = systemText.Get("Card_0259");
UIManager.SetObjectToGrey(_dialog.button1.gameObject, b: false);
}
else
{
_labelButton.text = systemText.Get("Card_0260");
UIManager.SetObjectToGrey(_dialog.button1.gameObject, b: true);
}
}
private void OnClickAllOffButton()
{
if (_selecteSkinIdList.Count > 0)
{
_selecteSkinIdList.Clear();
for (int i = 0; i < _skinButtonList.Count; i++)
{
_skinButtonList[i].SetSelectStatus(isSelect: false);
}
}
else
{
_selecteSkinIdList.AddRange(_usableSkinIdList);
for (int j = 0; j < _skinButtonList.Count; j++)
{
_skinButtonList[j].SetSelectStatus(isSelect: true);
}
}
UpdateAllButton();
}
private void ShowPage(int pageIndex)
{
_currentPageIndex = pageIndex;
for (int i = 0; i < _skinButtonList.Count; i++)
{
_skinButtonList[i].gameObject.SetActive(value: false);
}
int num = (_currentPageIndex - 1) * 21;
int num2 = Mathf.Min(num + 21, _skinButtonList.Count);
for (int j = num; j < num2; j++)
{
_skinButtonList[j].gameObject.SetActive(value: true);
}
_itemGrid.Reposition();
_btnPrevPage.gameObject.SetActive(!IsFirstPage);
_btnNextPage.gameObject.SetActive(!IsLastPage);
_indicator.UpdateIndicator(_currentPageIndex);
}
private void ShowPrevPage()
{
if (!IsFirstPage)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
ShowPage(_currentPageIndex - 1);
}
}
private void ShowNextPage()
{
if (!IsLastPage)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
ShowPage(_currentPageIndex + 1);
}
}
private void OnDragStart(GameObject obj)
{
_flickStart = true;
}
private void OnDrag(GameObject obj, Vector2 dir)
{
if (_flickStart)
{
if (_lastPageIndex <= 1)
{
_flickStart = false;
}
else if (dir.x >= 70f)
{
_flickStart = false;
ShowPrevPage();
}
else if (dir.x <= -70f)
{
_flickStart = false;
ShowNextPage();
}
}
}
}