Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckAutoCreateTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

78 lines
2.1 KiB
C#

using LitJson;
namespace Wizard;
public class DeckAutoCreateTask : BaseTask
{
public class DeckAutoCreateTaskParam : BaseParam
{
public int deck_format;
public int class_id;
public int[] chosen_card_ids;
public int tournament_id;
public string rotation_id;
}
public class DeckAutoCreateUseSubClassTaskParam : BaseParam
{
public int deck_format;
public int class_id;
public int sub_class_id;
public int[] chosen_card_ids;
public int tournament_id;
}
public int[] _autoDeckCreateCardList;
public DeckAutoCreateTask()
{
base.type = ApiType.Type.DeckAutoCreate;
}
public void SetParameter(Format format, int classId, int tournamentId, int[] deckCards, MyRotationInfo myRotationInfo)
{
DeckAutoCreateTaskParam deckAutoCreateTaskParam = new DeckAutoCreateTaskParam();
deckAutoCreateTaskParam.deck_format = Data.FormatConvertApi(format);
deckAutoCreateTaskParam.class_id = classId;
deckAutoCreateTaskParam.chosen_card_ids = deckCards;
deckAutoCreateTaskParam.tournament_id = tournamentId;
deckAutoCreateTaskParam.rotation_id = ((myRotationInfo != null) ? myRotationInfo.Id : "");
base.Params = deckAutoCreateTaskParam;
}
public void SetParameter(Format format, int classId, int subClassId, int tournamentId, int[] deckCards)
{
DeckAutoCreateUseSubClassTaskParam deckAutoCreateUseSubClassTaskParam = new DeckAutoCreateUseSubClassTaskParam();
deckAutoCreateUseSubClassTaskParam.deck_format = Data.FormatConvertApi(format);
deckAutoCreateUseSubClassTaskParam.class_id = classId;
deckAutoCreateUseSubClassTaskParam.sub_class_id = subClassId;
deckAutoCreateUseSubClassTaskParam.chosen_card_ids = deckCards;
deckAutoCreateUseSubClassTaskParam.tournament_id = tournamentId;
base.Params = deckAutoCreateUseSubClassTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"];
_autoDeckCreateCardList = new int[jsonData.Count];
for (int i = 0; i < jsonData.Count; i++)
{
_autoDeckCreateCardList[i] = jsonData[i].ToInt();
}
return num;
}
}