Files
SVSimServer/SVSim.BattleEngine/Engine/TurnPlayerInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

44 lines
1.4 KiB
C#

using System.Linq;
public class TurnPlayerInfo
{
public string TargetPlayer { get; private set; }
public int TurnOffset { get; private set; }
public bool IsAllTurn { get; private set; }
public bool IsSelfPlayer { get; private set; }
public bool IsOpponentPlayer { get; private set; }
public bool IsOther { get; private set; }
public TurnPlayerInfo(string player, int turnOffset, bool isAllTurn = false)
{
TargetPlayer = player;
TurnOffset = (isAllTurn ? (-1) : turnOffset);
IsAllTurn = isAllTurn;
IsSelfPlayer = TargetPlayer == SkillFilterCreator.ContentKeyword.me.ToStringCustom();
IsOpponentPlayer = TargetPlayer == SkillFilterCreator.ContentKeyword.op.ToStringCustom();
IsOther = TargetPlayer == SkillFilterCreator.ContentKeyword.other.ToStringCustom();
}
public TurnPlayerInfo(string option)
{
string[] array = option.Split(':');
array.Count();
_ = 2;
TargetPlayer = array[0];
TurnOffset = -1;
IsAllTurn = array[1] == SkillFilterCreator.ContentKeyword.all.ToStringCustom();
IsSelfPlayer = TargetPlayer == SkillFilterCreator.ContentKeyword.me.ToStringCustom();
IsOpponentPlayer = TargetPlayer == SkillFilterCreator.ContentKeyword.op.ToStringCustom();
IsOther = TargetPlayer == SkillFilterCreator.ContentKeyword.other.ToStringCustom();
if (!IsAllTurn && int.TryParse(array[1], out var result))
{
TurnOffset = result;
}
}
}