Files
SVSimServer/SVSim.EmulatedEntrypoint/Services/DbCardPoolProvider.cs
2026-05-24 02:03:13 -04:00

43 lines
1.5 KiB
C#

using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.EmulatedEntrypoint.Services;
public class DbCardPoolProvider : ICardPoolProvider
{
private readonly SVSimDbContext _db;
public DbCardPoolProvider(SVSimDbContext db) { _db = db; }
public IReadOnlyList<ShadowverseCardEntry> GetPool(PackConfigEntry pack)
{
switch (pack.PackCategory)
{
case PackCategory.None:
case PackCategory.LegendCardPack:
// Standard pack — pool comes from the card set whose id equals base_pack_id.
return _db.CardSets
.Include(s => s.Cards)
.Where(s => s.Id == pack.BasePackId)
.SelectMany(s => s.Cards)
.ToList();
case PackCategory.SpecialCardPack:
case PackCategory.LimitedSpecialCardPack:
// Legendary-special packs pull from all rotation sets. The slot-8 forced-Legendary
// rule in PackOpenService delivers the "at least one legendary" promise.
return _db.CardSets
.Where(s => s.IsInRotation)
.Include(s => s.Cards)
.SelectMany(s => s.Cards)
.Distinct()
.ToList();
default:
// Skin / starter / leader-skin packs aren't drawn in v1 — controller rejects earlier.
return Array.Empty<ShadowverseCardEntry>();
}
}
}