15 lines
324 B
C#
15 lines
324 B
C#
namespace SVSim.BattleNode.Sessions;
|
|
|
|
/// <summary>
|
|
/// Where we are in the v1 scripted lifecycle. Drives which scripted frames the session pushes
|
|
/// in response to inbound emits.
|
|
/// </summary>
|
|
public enum BattleSessionPhase
|
|
{
|
|
AwaitingInitNetwork,
|
|
AwaitingLoaded,
|
|
AwaitingSwap,
|
|
AfterReady,
|
|
Terminal,
|
|
}
|