feat(battle-node): BattleSession skeleton with EIO/SIO read pump

This commit is contained in:
gamer147
2026-05-31 22:10:17 -04:00
parent 22a4825265
commit a306295fe2
2 changed files with 133 additions and 0 deletions

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using System.Net.WebSockets;
using System.Text;
using Microsoft.Extensions.Logging;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Reliability;
using SVSim.BattleNode.Wire;
namespace SVSim.BattleNode.Sessions;
/// <summary>
/// One per connected client. Owns the WebSocket + reliability ledgers + lifecycle phase.
/// </summary>
public sealed class BattleSession
{
private readonly WebSocket _ws;
private readonly ILogger<BattleSession> _log;
public string BattleId { get; }
public long ViewerId { get; }
public BattleSessionPhase Phase { get; internal set; } = BattleSessionPhase.AwaitingInitNetwork;
public InboundTracker Inbound { get; } = new();
public OutboundSequencer Outbound { get; } = new();
public BattleSession(WebSocket ws, string battleId, long viewerId, ILogger<BattleSession> log)
{
_ws = ws;
_log = log;
BattleId = battleId;
ViewerId = viewerId;
}
/// <summary>
/// Send the EIO3 open handshake then enter the read loop. Returns when the WS closes.
/// Dispatch is a no-op in this task; Task 13 fills it in.
/// </summary>
public async Task RunAsync(CancellationToken cancellation)
{
await SendEioOpenAsync(cancellation);
var buffer = new byte[8192];
var pendingAttachments = new List<byte[]>();
SocketIoFrame? pendingFrame = null;
while (_ws.State == WebSocketState.Open && !cancellation.IsCancellationRequested)
{
var msg = await ReadCompleteMessageAsync(buffer, cancellation);
if (msg is null) break;
if (msg.Value.IsText)
{
var text = Encoding.UTF8.GetString(msg.Value.Bytes);
if (text.Length == 0) continue;
var eio = EngineIoFrame.Parse(text);
if (eio.Type == EngineIoPacketType.Ping)
{
await SendTextAsync("3", cancellation); // EIO3 pong
continue;
}
if (eio.Type != EngineIoPacketType.Message) continue;
// SIO inside the message payload.
var sio = SocketIoFrame.Parse(eio.Payload);
if (sio.AttachmentCount > 0)
{
pendingFrame = sio;
pendingAttachments.Clear();
continue;
}
DispatchSocketIo(sio);
}
else
{
// Binary frame — an attachment for a pending binary event.
pendingAttachments.Add(msg.Value.Bytes);
if (pendingFrame is not null && pendingAttachments.Count == pendingFrame.AttachmentCount)
{
var assembled = pendingFrame.WithAttachments(pendingAttachments.ToArray());
pendingFrame = null;
DispatchSocketIo(assembled);
}
}
}
}
private void DispatchSocketIo(SocketIoFrame frame)
{
// v1 task 11 stub: log and drop. Task 13 wires the lifecycle dispatch in.
_log.LogDebug("BattleSession {Bid}: received SIO {Type} event={Event}",
BattleId, frame.Type, frame.EventName);
}
private async Task SendEioOpenAsync(CancellationToken ct)
{
var sid = Guid.NewGuid().ToString("N").Substring(0, 16);
var handshake = new EngineIoHandshake(sid, Array.Empty<string>(), 25000, 60000).ToJson();
await SendTextAsync($"0{handshake}", ct);
}
private Task SendTextAsync(string text, CancellationToken ct)
{
var bytes = Encoding.UTF8.GetBytes(text);
return _ws.SendAsync(bytes, WebSocketMessageType.Text, endOfMessage: true, ct);
}
private async Task<(byte[] Bytes, bool IsText)?> ReadCompleteMessageAsync(byte[] buffer, CancellationToken ct)
{
using var ms = new MemoryStream();
WebSocketReceiveResult result;
do
{
try { result = await _ws.ReceiveAsync(buffer, ct); }
catch (OperationCanceledException) { return null; }
catch (WebSocketException) { return null; }
if (result.MessageType == WebSocketMessageType.Close) return null;
ms.Write(buffer, 0, result.Count);
} while (!result.EndOfMessage);
return (ms.ToArray(), result.MessageType == WebSocketMessageType.Text);
}
}

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namespace SVSim.BattleNode.Sessions;
/// <summary>
/// Where we are in the v1 scripted lifecycle. Drives which scripted frames the session pushes
/// in response to inbound emits.
/// </summary>
public enum BattleSessionPhase
{
AwaitingInitNetwork,
AwaitingLoaded,
AwaitingSwap,
AfterReady,
Terminal,
}