Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
255 lines
7.9 KiB
C#
255 lines
7.9 KiB
C#
using System.Collections.Generic;
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using System.Text;
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using System.Text.RegularExpressions;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public static class UIUtil
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{
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private const int TEMP_STRING_BUILDER_CAPACITY = 1024;
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public static StringBuilder _tempStringBuilder = new StringBuilder(1024);
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public static StringBuilder GetTempStringBuilder()
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{
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_tempStringBuilder.Length = 0;
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return _tempStringBuilder;
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}
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public static void SetPositionX(Transform targetTransform, float x)
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{
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Vector2 vector = targetTransform.localPosition;
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vector.x = x;
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targetTransform.localPosition = vector;
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}
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public static void SetPositionY(Transform targetTransform, float y)
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{
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Vector2 vector = targetTransform.localPosition;
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vector.y = y;
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targetTransform.localPosition = vector;
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}
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public static void AddPositionY(Transform targetTransform, float addY)
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{
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Vector2 vector = targetTransform.localPosition;
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vector.y += addY;
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targetTransform.localPosition = vector;
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}
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public static void SetLocalPositionY(Transform targetTransform, float y)
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{
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Vector3 localPosition = targetTransform.localPosition;
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localPosition.y = y;
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targetTransform.localPosition = localPosition;
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}
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public static string GetBattleTypeName(NetworkDefine.ServerBattleType battleType)
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{
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switch (battleType)
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{
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case NetworkDefine.ServerBattleType.Free:
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return Data.SystemText.Get("Battle_0001");
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case NetworkDefine.ServerBattleType.Rank:
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return Data.SystemText.Get("Battle_0002");
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case NetworkDefine.ServerBattleType.OpenRoom:
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case NetworkDefine.ServerBattleType.RoomTwoPick:
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case NetworkDefine.ServerBattleType.Gathering:
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case NetworkDefine.ServerBattleType.OfflineEvent:
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return Data.SystemText.Get("Battle_0003");
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case NetworkDefine.ServerBattleType.TwoPick:
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return Data.SystemText.Get("Battle_0004");
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case NetworkDefine.ServerBattleType.Colosseum:
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case NetworkDefine.ServerBattleType.ColosseumTwoPick:
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return Data.SystemText.Get("Colosseum_0001");
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case NetworkDefine.ServerBattleType.Competition:
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case NetworkDefine.ServerBattleType.CompetitionTwoPick:
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return Data.SystemText.Get("Competition_0006");
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case NetworkDefine.ServerBattleType.Sealed:
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return Data.SystemText.Get("BattleName_Sealed");
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default:
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Debug.LogError($"unsupported BattleType : {battleType}({(int)battleType})");
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return string.Empty;
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}
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}
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public static string GetFormatName(Format format)
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{
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return format switch
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{
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Format.Rotation => Data.SystemText.Get("Common_0154"),
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Format.Unlimited => Data.SystemText.Get("Common_0155"),
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Format.PreRotation => Data.SystemText.Get("Common_0163"),
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Format.Sealed => Data.SystemText.Get("BattleName_Sealed"),
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Format.Hof => Data.SystemText.Get("Colosseum_0108"),
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Format.Crossover => Data.SystemText.Get("Common_0166"),
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Format.MyRotation => Data.SystemText.Get("Common_0178"),
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Format.Avatar => Data.SystemText.Get("HeroesBattle_0001"),
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_ => string.Empty,
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};
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}
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public static bool IsTwoPickForReplay(BattleParameter battleParameter)
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{
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if (battleParameter.IsTwoPick)
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{
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if (battleParameter.TwoPickFormat != TwoPickFormat.Cube && battleParameter.TwoPickFormat != TwoPickFormat.Chaos && battleParameter.TwoPickFormat != TwoPickFormat.BackdraftChaos)
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{
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return battleParameter.TwoPickFormat != TwoPickFormat.BackdraftCube;
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}
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return false;
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}
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return false;
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}
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public static string GetFormatSmallSpriteName(Format format)
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{
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return format switch
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{
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Format.Rotation => "icon_timesliprotation_s",
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Format.Unlimited => "icon_unlimited_s",
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Format.PreRotation => "icon_prerotation_s",
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Format.Sealed => "icon_sealed_s",
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Format.Crossover => "icon_crossover_s",
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Format.MyRotation => "icon_myrotation_s",
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Format.Avatar => "icon_heroesbattle_s",
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_ => string.Empty,
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};
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}
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public static string GetShortClassName(CardBasePrm.ClanType clan)
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{
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switch (clan)
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{
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case CardBasePrm.ClanType.MIN:
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return Data.SystemText.Get("Common_0170");
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case CardBasePrm.ClanType.ROYAL:
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return Data.SystemText.Get("Common_0171");
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case CardBasePrm.ClanType.WITCH:
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return Data.SystemText.Get("Common_0172");
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case CardBasePrm.ClanType.DRAGON:
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return Data.SystemText.Get("Common_0173");
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case CardBasePrm.ClanType.NECRO:
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return Data.SystemText.Get("Common_0174");
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case CardBasePrm.ClanType.VAMPIRE:
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return Data.SystemText.Get("Common_0175");
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case CardBasePrm.ClanType.BISHOP:
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return Data.SystemText.Get("Common_0176");
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case CardBasePrm.ClanType.NEMESIS:
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return Data.SystemText.Get("Common_0177");
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default:
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Debug.LogError($"unsupported clan type : {clan}");
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return string.Empty;
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}
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}
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public static string GetMyRotationDefaultDeckClassName(CardBasePrm.ClanType clan)
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{
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switch (clan)
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{
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case CardBasePrm.ClanType.MIN:
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return Data.SystemText.Get("Common_0179");
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case CardBasePrm.ClanType.ROYAL:
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return Data.SystemText.Get("Common_0180");
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case CardBasePrm.ClanType.WITCH:
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return Data.SystemText.Get("Common_0181");
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case CardBasePrm.ClanType.DRAGON:
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return Data.SystemText.Get("Common_0182");
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case CardBasePrm.ClanType.NECRO:
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return Data.SystemText.Get("Common_0183");
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case CardBasePrm.ClanType.VAMPIRE:
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return Data.SystemText.Get("Common_0184");
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case CardBasePrm.ClanType.BISHOP:
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return Data.SystemText.Get("Common_0185");
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case CardBasePrm.ClanType.NEMESIS:
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return Data.SystemText.Get("Common_0186");
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default:
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Debug.LogError($"unsupported clan type : {clan}");
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return string.Empty;
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}
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}
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public static bool IsValidIdDigits(string idString, int numOfDigits)
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{
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if (idString.Length != numOfDigits)
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{
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return false;
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}
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if (!int.TryParse(idString, out var result))
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{
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return false;
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}
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return result >= 0;
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}
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public static bool IsValidViewerId(string idString)
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{
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return IsValidIdDigits(idString, 9);
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}
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public static string CreateListText(IList<string> list, string separator, string header = null, string footer = null)
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{
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StringBuilder tempStringBuilder = GetTempStringBuilder();
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if (header != null)
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{
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tempStringBuilder.Append(header);
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}
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if (list.Count > 0)
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{
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tempStringBuilder.Append(list[0]);
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for (int i = 1; i < list.Count; i++)
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{
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tempStringBuilder.Append(separator);
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tempStringBuilder.Append(list[i]);
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}
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}
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if (footer != null)
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{
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tempStringBuilder.Append(footer);
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}
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return tempStringBuilder.ToString();
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}
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public static void AdjustClassInfoPartsSize(ClassInfoParts classInfoParts, FlexibleGrid grid, int widthMax)
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{
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grid.Reposition();
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Bounds bounds = NGUIMath.CalculateRelativeWidgetBounds(grid.transform, considerInactive: false);
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while (bounds.size.x > (float)widthMax)
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{
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int num = classInfoParts.ClassNameLabel.fontSize - 1;
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if (num <= 0)
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{
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Debug.LogError("invalid font size");
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break;
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}
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classInfoParts.ClassNameLabel.fontSize = num;
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if (classInfoParts.SubClassNameLabel != null)
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{
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classInfoParts.SubClassNameLabel.fontSize = num;
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}
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grid.Reposition();
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bounds = NGUIMath.CalculateRelativeWidgetBounds(grid.transform, considerInactive: false);
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}
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UIManager.GetInstance().StartCoroutine(grid.RepositionNextFrame());
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}
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public static void SetCountryTexture(UITexture texture, string countryCode)
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{
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bool flag = !string.IsNullOrEmpty(countryCode);
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texture.gameObject.SetActive(flag);
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texture.mainTexture = (flag ? (Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(countryCode, ResourcesManager.AssetLoadPathType.Country_M, isfetch: true)) as Texture) : null);
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}
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public static string ExtractStringAlphabet(string str)
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{
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return Regex.Replace(str, "[^a-zA-z]", string.Empty);
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}
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public static int ExtractStringNumber(string str)
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{
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return int.Parse(Regex.Replace(str, "[^0-9]", string.Empty));
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}
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}
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