Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PracticeFinishTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

89 lines
2.8 KiB
C#

using System.Collections.Generic;
using LitJson;
using Wizard.Battle.Recovery;
namespace Wizard;
public class PracticeFinishTask : BaseTask
{
public class PracticeFinishTaskParam : BaseParam
{
public int deck_no;
public int is_win;
public int evolve_count;
public int total_turn;
public int enemy_class_id;
public int difficulty;
public int deck_format;
public int class_id;
public Dictionary<string, int> mission;
public string recovery_data;
public string[] prosessing_time_data;
}
public PracticeFinishTask()
{
base.type = ApiType.Type.PracticeFinish;
}
public void SetParameter(int deck_no, int is_win, int evolve_count, int total_turn, int enemy_class_id, int difficulty, Format format, int class_id)
{
BattleManagerBase ins = BattleManagerBase.GetIns();
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
PracticeFinishTaskParam practiceFinishTaskParam = new PracticeFinishTaskParam
{
deck_no = deck_no,
is_win = is_win,
evolve_count = evolve_count,
total_turn = total_turn,
enemy_class_id = enemy_class_id,
difficulty = difficulty,
deck_format = Data.FormatConvertApi(format),
class_id = class_id
};
if (dataMgr.RecoveryData == null)
{
dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
}
practiceFinishTaskParam.recovery_data = dataMgr.RecoveryData.ToJson();
BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true);
BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class;
practiceFinishTaskParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass);
base.Params = practiceFinishTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
DeleteRecoveryFileIfBattleAlreadyEnded(num);
return num;
}
Data.PracticeFinish.data = new PracticeFinishDetail();
Data.PracticeFinish.data._responseData = base.ResponseData;
Data.PracticeFinish.data.class_chara_experience = 0;
Data.PracticeFinish.data.class_chara_level = 0;
Data.PracticeFinish.data.get_class_chara_experience = base.ResponseData["data"]["get_class_experience"].ToInt();
Data.PracticeFinish.data.class_chara_experience = base.ResponseData["data"]["class_experience"].ToInt();
Data.PracticeFinish.data.class_chara_level = base.ResponseData["data"]["class_level"].ToInt();
JsonData jsonData = base.ResponseData["data"]["achieved_info"];
if (jsonData.GetJsonType() == JsonType.Object)
{
Data.PracticeFinish.data.AchievedInfo.Read(jsonData);
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}