Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ChapterSelectButton.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

236 lines
5.8 KiB
C#

using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class ChapterSelectButton : MonoBehaviour
{
[SerializeField]
private UIButton _button;
[SerializeField]
private UISprite _notSelectMask;
[SerializeField]
private UISprite _clearMask;
[SerializeField]
private UILabel _clearLabel;
[SerializeField]
private UILabel _chapterNo;
[SerializeField]
private UILabel _chapterName;
[SerializeField]
private UIMarquee _chapterNameMarquee;
[SerializeField]
private UITexture _bg;
[SerializeField]
private GameObject _tapEffectLocator;
[SerializeField]
private UIDragScrollView _dragScrollView;
private StoryChapterData _chapterData;
private const float CHAPTERLIST_SCALE_ACTIVE = 1f;
private const float CHAPTERLIST_SCALE_NOTACTIVE = 0.75f;
private const float CHAPTERLIST_ALPHA_ACTIVE = 1f;
private const float CHAPTERLIST_ALPHA_NOTACTIVE = 0.85f;
private const int CHAPTERLIST_DEPTH_ACTIVE = 4;
private const int CHAPTERLIST_DEPTH_NOTACTIVE = 3;
private const float CHAPTERLIST_X_IN_CIRCLE = 190f;
private const float CHAPTERLIST_X_OUT_CIRCLE = 530f;
private const float CHAPTER_TITLE_WIDTH = 324f;
public Action OnClick { get; set; }
public GameObject TapEffectLocator => _tapEffectLocator;
public Transform ClearLabelTransform => _clearLabel.transform;
private void Start()
{
_button.onClick.Add(new EventDelegate(delegate
{
OnClick.Call();
}));
}
public void SetScrollEnable(bool enable)
{
_dragScrollView.enabled = enable;
}
public void SetClearVisible(bool visible)
{
_clearLabel.gameObject.SetActive(visible);
}
public static string GetHeaderPath(StoryChapterData chapterData, bool isFetch)
{
return Toolbox.ResourcesManager.GetAssetTypePath("story_chapter_header_" + chapterData.ChapterButtonBgId.ToString("00"), ResourcesManager.AssetLoadPathType.StoryChapterHeader, isFetch);
}
public void OnStartClearEffect()
{
_clearLabel.gameObject.SetActive(value: true);
_clearLabel.enabled = false;
}
public void OnFinishClearEffect()
{
_clearLabel.enabled = true;
}
public void UpdateClearState(StoryChapterData.ChapterClearStatus clearState)
{
AreaSelectUtility.SetClearLabelColor(_clearLabel, clearState);
}
public void SetChapterData(StoryChapterData chapterData, AreaSelectUI parent, UIScrollView scrollView)
{
_chapterData = chapterData;
_dragScrollView.scrollView = scrollView;
_bg.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(GetHeaderPath(chapterData, isFetch: true));
_bg.gameObject.SetActive(value: true);
_notSelectMask.gameObject.SetActive(value: false);
UpdateClearState(chapterData.ClearStatus);
_clearLabel.gameObject.SetActive(chapterData.IsPlayedChapter);
if (chapterData.IsMaintenanceChapter)
{
Color color = _chapterName.color;
UIManager.SetObjectToGrey(base.gameObject, b: true);
_chapterName.color = color;
_chapterName.text = Data.SystemText.Get("System_0022");
_chapterNo.text = string.Empty;
}
else
{
string chapterTitleStory = parent.GetChapterTitleStory(chapterData.ChapterId);
int num = chapterTitleStory.IndexOf(' ');
_chapterNo.text = chapterTitleStory.Substring(0, num + 1);
_chapterName.text = chapterTitleStory.Substring(num + 1);
_chapterNameMarquee.SetWidthOfNeedsToScroll(324f - (float)_chapterNo.width);
_chapterNameMarquee.Reset();
}
}
public void UpdateSelectStatus(int SelectChapterIndex, int selfIndex, AreaSelectUI parent, bool isinterpscale, UIScrollView scrollView)
{
bool flag = selfIndex == SelectChapterIndex;
int num = 0;
float num2 = 0f;
if (flag)
{
num = 4;
num2 = 1f;
}
else
{
num = 3;
num2 = 0.85f;
}
bool flag2 = parent.IsUseChapterListClearedMask && _chapterData.IsCleared;
if (!_chapterData.IsMaintenanceChapter)
{
Color color = new Color(1f, 1f, 1f, 1f);
color.a = num2;
_bg.color = color;
_notSelectMask.color = color;
_chapterNo.color = color;
_chapterName.color = color;
_clearLabel.color = color;
}
if (_bg.gameObject.activeSelf != flag)
{
_bg.gameObject.SetActive(flag);
SetMarqueeEnable(flag);
}
if (_notSelectMask.gameObject.activeSelf == flag)
{
_notSelectMask.gameObject.SetActive(!flag);
}
if (_clearMask.gameObject.activeSelf != flag2)
{
_clearMask.gameObject.SetActive(flag2);
}
UpdateInterpsScale(isinterpscale, flag);
Vector3 localPosition = base.transform.localPosition;
float num3 = Mathf.Abs(localPosition.y + scrollView.transform.localPosition.y);
float num4 = 200f;
if (num3 < num4)
{
float num5 = num4 - Mathf.Sqrt(num4 * num4 - num3 * num3);
num5 *= 2.5f;
localPosition.x = 190f + num5;
}
else
{
localPosition.x = 530f + num4;
}
base.transform.localPosition = localPosition;
_bg.depth = num;
_notSelectMask.depth = num;
}
public void SetMarqueeEnable(bool enable)
{
if (enable)
{
_chapterNameMarquee.StartMarquee();
}
else
{
_chapterNameMarquee.Reset();
}
}
private void UpdateInterpsScale(bool isinterpscale, bool isSelected)
{
float num = (isSelected ? 1f : 0.75f);
if (isinterpscale)
{
Vector3 localScale = base.transform.localScale;
if (localScale.x < num)
{
localScale.x += Time.deltaTime;
if (localScale.x >= num)
{
localScale.x = num;
}
}
else if (localScale.x > num)
{
localScale.x -= Time.deltaTime;
if (localScale.x <= num)
{
localScale.x = num;
}
}
localScale.y = localScale.x;
base.transform.localScale = localScale;
}
else
{
Vector3 localScale2 = base.transform.localScale;
localScale2.x = num;
localScale2.y = num;
base.transform.localScale = localScale2;
}
}
}