Files
SVSimServer/SVSim.EmulatedEntrypoint/Controllers/PracticeController.cs
gamer147 8e35501954 feat(missions): emit progress events on story/finish and practice/finish
Story emits story_chapter_finish:<main|limited|event>:<story_id>.
Practice emits practice_win:<difficulty>:<enemy_class_id> on win only.

Practice catalog rows use opponent NAMES (e.g. practice_win:elite:arisa)
not numeric class_ids, so captured catalog rows won't match yet. The
infrastructure is in place; bridging numeric→name is a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:51:05 -04:00

118 lines
4.8 KiB
C#

using Microsoft.AspNetCore.Mvc;
using SVSim.Database.Enums;
using SVSim.EmulatedEntrypoint.Models.Dtos;
using SVSim.Database.Repositories.Deck;
using SVSim.Database.Repositories.Globals;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Common;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Practice;
using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Practice;
using SVSim.EmulatedEntrypoint.Services;
namespace SVSim.EmulatedEntrypoint.Controllers;
public class PracticeController : SVSimController
{
private readonly IDeckRepository _deckRepository;
private readonly IGlobalsRepository _globalsRepository;
private readonly IMissionProgressService _missionProgress;
public PracticeController(
IDeckRepository deckRepository,
IGlobalsRepository globalsRepository,
IMissionProgressService missionProgress)
{
_deckRepository = deckRepository;
_globalsRepository = globalsRepository;
_missionProgress = missionProgress;
}
/// <summary>
/// /practice/info — returns the AI opponent catalog. Response data is a JSON array
/// directly (not wrapped in an object), per spec. Backed by PracticeOpponents table,
/// seeded by SVSim.Bootstrap from seeds/practice-opponents.json.
/// </summary>
[HttpPost("info")]
public async Task<List<PracticeOpponent>> Info(BaseRequest request)
{
var rows = await _globalsRepository.GetPracticeOpponents();
return rows.Select(e => new PracticeOpponent
{
PracticeId = e.PracticeId,
TextId = e.TextId,
ClassId = e.ClassId,
CharaId = e.CharaId,
DegreeId = e.DegreeId,
AiDeckLevel = e.AiDeckLevel,
AiLogicLevel = e.AiLogicLevel,
AiMaxLife = e.AiMaxLife,
Battle3dFieldId = e.Battle3dFieldId,
IsMaintenance = e.IsMaintenance,
IsCampaignPractice = e.IsCampaignPractice,
}).ToList();
}
/// <summary>
/// /practice/deck_list — returns viewer's decks scoped by format (always Format.All
/// per spec, server can ignore the request field). Fetched via IDeckRepository so the
/// DeckCard.Card navigation is Included; going through the heavier viewer-graph query
/// drops that ThenInclude and ships 40 zeros instead of real card ids, which then
/// NREs the client's SBattleLoad.InitPlayer (CardCreator returns null on id=0).
/// </summary>
[HttpPost("deck_list")]
public async Task<ActionResult<PracticeDeckListResponse>> DeckList(DeckFormatRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var byFormat = await _deckRepository.GetDecksByFormats(viewerId, new[] { Format.Rotation, Format.Unlimited });
return new PracticeDeckListResponse
{
MaintenanceCardList = new List<long>(),
UserDeckRotation = byFormat[Format.Rotation].Select(d => new UserDeck(d)).ToList(),
UserDeckUnlimited = byFormat[Format.Unlimited].Select(d => new UserDeck(d)).ToList(),
};
}
/// <summary>
/// /practice/start — server is essentially a no-op for practice. Spec: empty body
/// response is fine; client tolerates missing mission_parameter.
/// </summary>
[HttpPost("start")]
public Task<PracticeStartResponse> Start(BaseRequest request)
{
return Task.FromResult(new PracticeStartResponse());
}
/// <summary>
/// /practice/finish — accept the recovery_data blob without validation; return zero
/// XP / no rewards. Class XP bookkeeping is deferred until a per-class XP store exists.
/// </summary>
[HttpPost("finish")]
public async Task<PracticeFinishResponse> Finish(PracticeFinishRequest request)
{
// Mission/achievement progress hook. Catalog rows for practice_win achievements use
// opponent NAMES (e.g. "practice_win:elite:arisa") — we only have numeric class_id /
// difficulty here, so we emit numeric forms. Bridging numeric→name to match captured
// catalog rows is a follow-up; the infrastructure is in place.
if (request.IsWin == 1 && TryGetViewerId(out long viewerId))
{
await _missionProgress.RecordEventAsync(viewerId, new[]
{
"practice_win",
$"practice_win:{request.Difficulty}",
$"practice_win:{request.Difficulty}:{request.EnemyClassId}",
});
}
return new PracticeFinishResponse
{
GetClassExperience = 0,
ClassExperience = 0,
ClassLevel = 1,
AchievedInfo = new Dictionary<string, object>(),
RewardList = new List<Models.Dtos.Common.Reward>()
};
}
}