Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GuildInputViewerIdDialog.cs

39 lines
818 B
C#

using System;
using UnityEngine;
namespace Wizard;
public class GuildInputViewerIdDialog : MonoBehaviour
{
[SerializeField]
private UIInput _inputId;
public int InputValue => int.Parse(_inputId.value);
public void InitInput(Action onChangeInputLength)
{
_inputId.value = string.Empty;
_inputId.onChange.Clear();
_inputId.onChange.Add(new EventDelegate(delegate
{
onChangeInputLength();
}));
}
public void InitializeDialog(DialogBase dialog)
{
UIManager.SetObjectToGrey(dialog.button1.gameObject, b: true);
InitInput(delegate
{
if (UIUtil.IsValidViewerId(_inputId.value))
{
UIManager.SetObjectToGrey(dialog.button1.gameObject, b: false);
}
else
{
UIManager.SetObjectToGrey(dialog.button1.gameObject, b: true);
}
});
}
}