59 lines
3.1 KiB
C#
59 lines
3.1 KiB
C#
using SVSim.Database.Enums;
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namespace SVSim.Database.Models.Config;
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/// <summary>
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/// Daily login bonus catalog. The Normal cycle is the always-on N-day streak. Total
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/// (continuous milestones) and Campaign (date-bounded specials) are placeholders — wire
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/// emits empty arrays for them until a campaign is captured and seeded here.
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/// </summary>
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[ConfigSection("LoginBonus")]
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public class LoginBonusConfig
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{
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public int CampaignId { get; set; } = 3;
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public string Name { get; set; } = "Daily Bonus";
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/// <summary>BG image asset key — wire ships as string. Prod captured value is "0".</summary>
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public string Img { get; set; } = "0";
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/// <summary>
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/// Normal-cycle reward entries, 1-based by Day. Defaults to a 15-day cycle copied
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/// verbatim from the prod tutorial capture (traffic_prod_tutorial.ndjson).
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/// </summary>
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public List<NormalBonusEntry> Normal { get; set; } = new();
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public static LoginBonusConfig ShippedDefaults() => new()
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{
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CampaignId = 3,
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Name = "Daily Bonus",
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Img = "0",
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Normal = new List<NormalBonusEntry>
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{
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new() { Day = 1, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 20 },
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new() { Day = 2, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 20 },
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new() { Day = 3, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 20 },
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new() { Day = 4, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 20 },
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new() { Day = 5, EffectId = 2, RewardType = UserGoodsType.Item, RewardDetailId = 80001, RewardNumber = 1 },
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new() { Day = 6, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 30 },
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new() { Day = 7, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 30 },
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new() { Day = 8, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 30 },
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new() { Day = 9, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 30 },
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new() { Day = 10, EffectId = 2, RewardType = UserGoodsType.Item, RewardDetailId = 80001, RewardNumber = 1 },
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new() { Day = 11, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 40 },
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new() { Day = 12, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 40 },
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new() { Day = 13, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 40 },
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new() { Day = 14, EffectId = 1, RewardType = UserGoodsType.Rupy, RewardDetailId = 0, RewardNumber = 40 },
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new() { Day = 15, EffectId = 2, RewardType = UserGoodsType.Item, RewardDetailId = 1, RewardNumber = 1 },
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},
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};
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}
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public class NormalBonusEntry
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{
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public int Day { get; set; }
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public int EffectId { get; set; } = 1;
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public UserGoodsType RewardType { get; set; }
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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}
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