Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
24 lines
478 B
C#
24 lines
478 B
C#
namespace Wizard;
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public class ConventionInfoTask : BaseTask
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{
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public ConventionList OfflineConventionList { get; private set; }
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public ConventionInfoTask()
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{
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base.type = ApiType.Type.ConventionInfo;
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OfflineConventionList = new ConventionList();
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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OfflineConventionList.Parse(base.ResponseData["data"]["tournament_list"]);
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return num;
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}
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}
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