Files
SVSimServer/SVSim.BattleEngine/Engine/TopBar.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

313 lines
8.3 KiB
C#

using System;
using Cute;
using UnityEngine;
using Wizard;
using Wizard.RoomMatch;
public class TopBar : MonoBehaviour
{
private const int TITLE_SIZE_MIN = 294;
private const int TITLE_SIZE_MAX = 504;
private const int TITLE_SIZE_MAX_WIDEMODE = 543;
private const int TITLE_BORDER_ZENKAKU = 9;
private const int TITLE_BORDER_HANKAKU = 16;
private const int TITLE_TEXT_SIZE_ZENKAKU = 30;
private const int TITLE_TEXT_SIZE_HANKAKU = 15;
private const int TITLE_SIZE_LABEL_OFFSET = -30;
[SerializeField]
private UIPanel _panel;
[SerializeField]
public GameObject TitleObject;
[SerializeField]
public GameObject NameWindowObject;
[SerializeField]
public UIButton BuyCrystalButton;
[SerializeField]
public GameObject NameWindowBg;
[SerializeField]
public UILabel NameLabel;
[SerializeField]
private UILabel BattlePointLabel;
[SerializeField]
private UILabel BattlePointTitleLabel;
[SerializeField]
public UITexture RankTexture;
[SerializeField]
public UITexture EmblemTexture;
[SerializeField]
public UIButton BackButton;
[SerializeField]
public UILabel BackButtonLabel;
[SerializeField]
private UILabelGradientOverwriter _backLabelGradientOverwriter;
[SerializeField]
private UILabelEffectOverwriter _backLabelEffectOverwriter;
[SerializeField]
private UILabel BackButtonTitleLabel;
[SerializeField]
private UISprite _backButtonTitleLabelBG;
[SerializeField]
public UILabel RupyLabel;
[SerializeField]
public UILabel CrystalLabel;
[SerializeField]
private Collider _titleSpriteCollider;
private Vector3 _firstPositionBack;
private Vector3 _firstPositionTitle;
private Vector3 _firstPositionName;
private bool _isWideMode;
public UILabel rupyLabel => RupyLabel;
public UILabel crystalLabel => CrystalLabel;
public static TopBar Create(NguiObjs prefab, GameObject obj, string titleMsg, bool MoneyDraw = true, bool isWideMode = false)
{
if (GameMgr.GetIns() == null)
{
return null;
}
NguiObjs nguiObjs = UnityEngine.Object.Instantiate(prefab);
TopBar component = nguiObjs.GetComponent<TopBar>();
nguiObjs.transform.parent = obj.transform;
nguiObjs.transform.localPosition = new Vector3(0f, 0f, 0f);
nguiObjs.transform.localScale = new Vector3(1f, 1f, 1f);
component._isWideMode = isWideMode;
nguiObjs.objs[1].SetActive(titleMsg != null);
component.SetTitleLabel(titleMsg);
component.rupyLabel.text = PlayerStaticData.UserRupyCount.ToString();
component.crystalLabel.text = PlayerStaticData.UserCrystalCount.ToString();
component.BackButtonLabel.text = Data.SystemText.Get("Common_0137");
component._titleSpriteCollider.enabled = false;
component.BackButton.onClick.Clear();
UIManager.SetObjectToGrey(component.BuyCrystalButton.gameObject, b: true);
if (!MoneyDraw)
{
nguiObjs.objs[0].gameObject.SetActive(value: false);
}
return component;
}
public void SetBackButtonEnable(bool enable)
{
GameMgr.GetIns().GetInputMgr().isBackKeyEnable = enable;
BackButton.enabled = enable;
UIManager.SetObjectToGrey(BackButton.gameObject, !enable);
}
public void SetBackButtonEvent(GameObject obj, UIManager.ViewScene backScene, EventDelegate inEvent)
{
BackButton.onClick.Clear();
if (inEvent != null)
{
BackButton.onClick.Add(inEvent);
return;
}
BackButton.onClick.Add(new EventDelegate(delegate
{
UIBase uibase = obj.GetComponent<UIBase>();
Action action = delegate
{
if (backScene == UIManager.ViewScene.None)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_CANCEL_TRANS);
uibase.PushTurnButton();
}
else
{
UIManager.ViewScene currentScene = UIManager.GetInstance().GetCurrentScene();
if (UIManager.GetInstance().IsCurrentScene(UIManager.ViewScene.Room))
{
(UIManager.GetInstance().GetUIBase(UIManager.ViewScene.Room) as RoomRoot).CreateChangeSceneDialog(uibase.getBackScene(), UIManager.GetInstance().TopBarBackParameterDict[currentScene]);
}
else
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_CANCEL_TRANS);
UIManager.GetInstance().ChangeViewScene(uibase.getBackScene(), UIManager.GetInstance().TopBarBackParameterDict[currentScene], UIManager.GetInstance().GetLastSceneChangeParam(uibase.getBackScene()));
}
}
};
if (uibase.IsGetOutOfScene(action))
{
action();
}
}));
}
private void Awake()
{
TitleObject.SetActive(value: true);
NameWindowObject.SetActive(value: false);
_firstPositionBack = BackButton.transform.localPosition;
_firstPositionTitle = TitleObject.transform.localPosition;
_firstPositionName = NameWindowObject.transform.localPosition;
}
private void OnDestroy()
{
UIManager.GetInstance().m_CrystalLabelList.Remove(CrystalLabel);
UIManager.GetInstance().m_RupyLabelList.Remove(RupyLabel);
}
public void SetPanelDepth(int depth)
{
_panel.depth = depth;
}
public void SetSortingOrder(int sortingOrder)
{
_panel.sortingOrder = sortingOrder;
}
public void SetBackButtonActive(bool inActive)
{
BackButton.gameObject.SetActive(inActive);
TitleObject.SetActive(inActive);
}
public void ChangeNameWindowMode()
{
NameWindowObject.SetActive(value: true);
BackButton.gameObject.SetActive(value: false);
TitleObject.SetActive(value: false);
}
public void SetBattlePoint(int inBattlePoint, bool inIsMaster)
{
BattlePointLabel.text = inBattlePoint.ToString();
if (inIsMaster)
{
BattlePointTitleLabel.text = Data.SystemText.Get("Common_0151");
}
else
{
BattlePointTitleLabel.text = Data.SystemText.Get("Common_0150");
}
}
public void SetActiveBattlePoint(bool isActive)
{
BattlePointLabel.gameObject.SetActive(isActive);
BattlePointTitleLabel.gameObject.SetActive(isActive);
}
public void RestorePosition()
{
BackButton.transform.localPosition = _firstPositionBack;
TitleObject.transform.localPosition = _firstPositionTitle;
NameWindowObject.transform.localPosition = _firstPositionName;
}
public void SetTitleLabel(string text, bool isWideMode)
{
_isWideMode = isWideMode;
SetTitleLabel(text);
}
public void SetTitleLabel(string text)
{
if (string.IsNullOrEmpty(text))
{
return;
}
int length = text.Length;
int num = 16;
int num2 = 15;
if (CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Jpn.ToString() || CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Cht.ToString() || CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Chs.ToString() || CustomPreference.GetTextLanguage() == Global.LANG_TYPE.Kor.ToString())
{
num = 9;
num2 = 30;
}
int num3 = 294;
int num4 = (_isWideMode ? 543 : 504);
if (length > num)
{
int num5 = length - num;
num3 += num5 * num2;
if (num3 > num4)
{
num3 = num4;
}
}
BackButtonTitleLabel.width = num3 + -30;
_backButtonTitleLabelBG.width = num3;
BackButtonTitleLabel.text = text;
}
public void SetTitleLabelWidth(int width)
{
BackButtonTitleLabel.width = width + -30;
_backButtonTitleLabelBG.width = width;
}
public void OverwriteBackLabelColors(eColorCodeId gradientTopColorId, eColorCodeId gradientBottomColorId)
{
OverwriteBackLabelGradient(gradientTopColorId, gradientBottomColorId);
}
public void CancelOverwriteBackLabelColors()
{
CancelOverwriteBackLabelGradient();
}
private void OverwriteBackLabelGradient(eColorCodeId topColorId, eColorCodeId bottomColorId)
{
_backLabelGradientOverwriter.enabled = true;
_backLabelGradientOverwriter.GradientTopColorId = topColorId;
_backLabelGradientOverwriter.GradientBottomColorId = bottomColorId;
}
private void CancelOverwriteBackLabelGradient()
{
_backLabelGradientOverwriter.enabled = false;
}
public void OverwriteBackLabelEffect(UILabel.Effect style, eColorCodeId colorId, Vector2 distance)
{
_backLabelEffectOverwriter.enabled = true;
_backLabelEffectOverwriter.EffectStyle = style;
_backLabelEffectOverwriter.EffectColorId = colorId;
_backLabelEffectOverwriter.EffectDistance = distance;
}
public void CancelOverwriteBackLabelEffect()
{
_backLabelEffectOverwriter.enabled = false;
}
public void SetTitleSpriteColliderEnabled(bool enabled)
{
_titleSpriteCollider.enabled = enabled;
}
}