Files
SVSimServer/SVSim.BattleEngine/Engine/LitJson/ObjectMetadata.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

54 lines
701 B
C#

using System;
using System.Collections.Generic;
namespace LitJson;
internal struct ObjectMetadata
{
private Type element_type;
private bool is_dictionary;
private IDictionary<string, PropertyMetadata> properties;
public Type ElementType
{
get
{
if (element_type == null)
{
return typeof(JsonData);
}
return element_type;
}
set
{
element_type = value;
}
}
public bool IsDictionary
{
get
{
return is_dictionary;
}
set
{
is_dictionary = value;
}
}
public IDictionary<string, PropertyMetadata> Properties
{
get
{
return properties;
}
set
{
properties = value;
}
}
}