Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/BeforeTransformVirtualCard.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

46 lines
1.4 KiB
C#

namespace Wizard;
public class BeforeTransformVirtualCard : AIVirtualCard
{
public BeforeTransformVirtualCard(BattleCardBase card, AIVirtualField field)
{
Initialize(card, field);
base.FusionIngredients = new AIVirtualFusionIngredientsInfo();
if (card.SkillApplyInformation.FusionIngredients != null && card.SkillApplyInformation.FusionIngredients.Count > 0)
{
base.FusionIngredients.CopyFusionIngredientsFromBattleCard(card.SkillApplyInformation.FusionIngredients, _field);
}
}
public BeforeTransformVirtualCard(BeforeTransformVirtualCard virtualCard, AIVirtualField field)
{
Initialize(virtualCard.BaseCard, field);
if (virtualCard.FusionIngredients != null)
{
base.FusionIngredients = new AIVirtualFusionIngredientsInfo(virtualCard.FusionIngredients);
}
}
protected override void InitializeFromBattleCardBase(BattleCardBase origin)
{
InitializeFromBattleCardBaseBasic(origin);
Cost = origin.Cost;
base.CardIndex = origin.Index;
IsPlayer = origin.IsPlayer;
if (base.BaseCard.Tribe != null && base.BaseCard.Tribe.Count > 0)
{
for (int i = 0; i < base.BaseCard.Tribe.Count; i++)
{
AppendTribe(base.BaseCard.Tribe[i]);
}
}
}
private void Initialize(BattleCardBase card, AIVirtualField field)
{
_field = field;
base.IsAlly = true;
InitializeFromBattleCardBase(card);
}
}