Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/RoomRuleSetting.g.cs
gamer147 70a2c3e8ed feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:33:00 -04:00

20 lines
871 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\RoomRuleSetting.cs
using System;
namespace Wizard.RoomMatch
{
public partial class RoomRuleSetting
{
public Action OnDecide;
public Action OnCancel;
public BattleParameter BattleParameterInstance { get; set; }
public bool EnableFriendWatch { get; set; }
public bool EnableGuildWatch { get; set; }
public bool Is2Pick { get; set; }
public RoomRuleSetting() { }
public void CopyFrom(RoomRuleSetting src) { }
public static string GetTopBarString(BattleParameter battleParameter, bool isTournament) => default!;
public static string GetBattleTypeString(BattleParameter battleParameter) => default!;
public static string GetWinTypeString(RoomConnectController.BattleRule rule) => default!;
}
}