Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
90 lines
2.2 KiB
C#
90 lines
2.2 KiB
C#
using UnityEngine;
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namespace Wizard;
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public class CenteringUIWidget : MonoBehaviour
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{
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[SerializeField]
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private Transform _offset;
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[SerializeField]
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private bool _isCenteringHorizontal = true;
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[SerializeField]
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private bool _isCenteringVertical;
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public void Reposition()
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{
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if (_offset == null || (!_isCenteringHorizontal && !_isCenteringVertical))
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{
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return;
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}
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UIWidget[] componentsInChildren = _offset.GetComponentsInChildren<UIWidget>();
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if (componentsInChildren.Length != 0)
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{
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_offset.localPosition = Vector3.zero;
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Bounds bounds = GetBounds(componentsInChildren[0], _offset);
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for (int i = 1; i < componentsInChildren.Length; i++)
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{
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bounds.Encapsulate(GetBounds(componentsInChildren[i], _offset));
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}
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Vector3 localPosition = _offset.localPosition;
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if (_isCenteringHorizontal)
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{
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localPosition.x = 0f - bounds.center.x;
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}
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if (_isCenteringVertical)
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{
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localPosition.y = 0f - bounds.center.y;
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}
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_offset.localPosition = localPosition;
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}
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}
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private static Bounds GetBounds(UIWidget widget, Transform parent)
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{
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if (!(widget is UILabel))
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{
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return widget.CalculateBounds(parent);
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}
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UILabel uILabel = (UILabel)widget;
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NGUIText.Alignment alignment = uILabel.alignment;
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if (alignment == NGUIText.Alignment.Automatic)
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{
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switch (uILabel.pivot)
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{
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case UIWidget.Pivot.TopLeft:
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case UIWidget.Pivot.Left:
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case UIWidget.Pivot.BottomLeft:
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alignment = NGUIText.Alignment.Left;
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break;
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case UIWidget.Pivot.Top:
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case UIWidget.Pivot.Center:
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case UIWidget.Pivot.Bottom:
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alignment = NGUIText.Alignment.Center;
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break;
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case UIWidget.Pivot.TopRight:
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case UIWidget.Pivot.Right:
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case UIWidget.Pivot.BottomRight:
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alignment = NGUIText.Alignment.Right;
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break;
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}
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}
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Bounds result = uILabel.CalculateBounds(parent);
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Vector3 vector = new Vector3(uILabel.printedSize.x, uILabel.printedSize.y, 0f);
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switch (alignment)
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{
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case NGUIText.Alignment.Left:
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result.max = result.min + vector;
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break;
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case NGUIText.Alignment.Center:
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result.size = vector;
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break;
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case NGUIText.Alignment.Right:
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result.min = result.max - vector;
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break;
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}
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return result;
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}
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}
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