Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISkillCountFromIdUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

36 lines
1.0 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AISkillCountFromIdUtility
{
public static int GetSkillCountFromID(List<AIScriptTokenBase> filters, int skillOwnerId, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(tagOwner.SelfField.CardListSet.BothClassAndInplayCards, filters, tagOwner, playPtn, situation);
if (list == null || list.Count <= 0)
{
return 0;
}
int num = 0;
for (int i = 0; i < list.Count; i++)
{
num += GetAttachedSkillCount(list[i].BaseCard, skillOwnerId);
}
return num;
}
public static int GetAttachedSkillCount(BattleCardBase targetCard, int skillOwnerId)
{
int num = 0;
List<int> ownerCardIdList = targetCard.SkillApplyInformation.AttachedSkillsInfo.OwnerCardIdList;
for (int i = 0; i < ownerCardIdList.Count; i++)
{
if (EnemyAI.GetBaseId(ownerCardIdList[i]) == skillOwnerId)
{
num++;
}
}
return num;
}
}