Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AILeaveStopInformation.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

54 lines
1.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AILeaveStopInformation : AITagPreprocessInformationBase
{
private AIVirtualCard _provider;
public AILeaveStopInformation(AIVirtualCard target, AIVirtualCard provider)
: base(target)
{
_provider = provider;
}
public bool ExecuteReservedAction(AIVirtualCard leaveCard, AISituationInfo situation)
{
if (leaveCard.IsSameCard(_provider))
{
StopMethod(situation);
return true;
}
return false;
}
protected virtual void StopMethod(AISituationInfo situation)
{
}
public void PseudoExecuteForEvalRandomMultiDamage(AIVirtualCard leaveCard, List<AIBarrierPseudoSimulationInfo> barrierInfoList)
{
if (leaveCard.IsSameCard(_provider))
{
PseudoStopMethodForEvalRandomMultiDamage(barrierInfoList);
}
}
protected virtual void PseudoStopMethodForEvalRandomMultiDamage(List<AIBarrierPseudoSimulationInfo> barrierInfoList)
{
}
public AIVirtualCard GetOverrideProviderCard(List<AIVirtualCard> overrideCardList)
{
for (int i = 0; i < overrideCardList.Count; i++)
{
AIVirtualCard aIVirtualCard = overrideCardList[i];
if (aIVirtualCard.IsSameCard(_provider))
{
return aIVirtualCard;
}
}
return null;
}
}