Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDeckFileNameList.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

34 lines
664 B
C#

using System.Collections.Generic;
using System.Linq;
namespace Wizard;
public class AIDeckFileNameList
{
private const int DECK_ID_INDEX = 0;
private const int FILE_NAME_INDEX = 1;
private readonly Dictionary<int, string> _dataTable = new Dictionary<int, string>();
public AIDeckFileNameList(List<string[]> csvData)
{
foreach (string[] csvDatum in csvData)
{
int key = int.Parse(csvDatum[0]);
string value = csvDatum[1];
_dataTable.Add(key, value);
}
}
public string GetFileName(int id)
{
return _dataTable[id];
}
public List<string> GetFileNameList()
{
return _dataTable.Values.ToList();
}
}