Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/NullRecoveryRecordManager.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

19 lines
471 B
C#

using System.Collections.Generic;
namespace Wizard.Battle.Recovery;
public class NullRecoveryRecordManager : IRecoveryRecordManager
{
public void SetupRecording(BattleManagerBase battleMgr, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId = "NONE")
{
}
public void RecordSkillTarget(IEnumerable<BattleCardBase> targetCards)
{
}
public void SetupMulliganStartTimeRecorderEvent(BattleManagerBase battleMgr)
{
}
}