Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using LitJson;
|
|
using UnityEngine;
|
|
using Wizard.Battle.Recovery;
|
|
using Wizard.Battle.View.Vfx;
|
|
|
|
namespace Wizard.Battle.Operation;
|
|
|
|
public class PlayOperationCommand : SkillOperationCommandBase
|
|
{
|
|
public PlayOperationCommand(JsonData actionJsonData)
|
|
: base(actionJsonData)
|
|
{
|
|
}
|
|
|
|
public override void Operation(BattleManagerBase battleMgr)
|
|
{
|
|
BattlePlayerBase battlePlayer = battleMgr.GetBattlePlayer(_cardInfo.IsPlayer);
|
|
BattleCardBase playCard = battlePlayer.HandCardList.SingleOrDefault((BattleCardBase c) => c.Index == _cardInfo.Index);
|
|
bool isChoiceBrave = false;
|
|
if (playCard == null && _cardInfo.Index == 0)
|
|
{
|
|
playCard = battlePlayer.Class;
|
|
isChoiceBrave = true;
|
|
}
|
|
if (playCard == null)
|
|
{
|
|
if (!(UIManager.GetInstance().NowOpenDialog != null))
|
|
{
|
|
UnityEngine.Debug.LogError("手札に " + _cardInfo.Name + " が見つかりませんでした");
|
|
RecoveryManagerBase.OpenRecoveryFailedDialog();
|
|
}
|
|
return;
|
|
}
|
|
SetupSkillSummon();
|
|
VfxWith<List<BattleCardBase>> skillSelectedCardsWithVfx = GetSkillSelectedCardsWithVfx(playCard, isEvolution: false, (bool isTargetSelectSkill) => battleMgr.OperateMgr.InitSetCard(playCard, _cardInfo.IsPlayer, isTargetSelectSkill, isRecovery: true));
|
|
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
|
sequentialVfxPlayer.Register(skillSelectedCardsWithVfx.Vfx);
|
|
sequentialVfxPlayer.Register(battleMgr.OperateMgr.PlayCard(playCard, _cardInfo.IsPlayer, skillSelectedCardsWithVfx.Value, isRecovery: true, null, isChoiceBrave));
|
|
battleMgr.VfxMgr.RegisterSequentialVfx(sequentialVfxPlayer);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return "Operation play " + _cardInfo.Name;
|
|
}
|
|
}
|