Files
SVSimServer/SVSim.BattleEngine/Engine/StoryLeaderSelect.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

19 lines
560 B
C#

using System.Collections.Generic;
using System.Linq;
public class StoryLeaderSelect : HeaderData
{
private List<StoryLeaderSelectData> _dataList = new List<StoryLeaderSelectData>();
public List<StoryLeaderSelectData> DataList => _dataList;
public int LeaderCount { get; set; }
public IEnumerable<int> LeaderCharaIds => _dataList.Select((StoryLeaderSelectData x) => x.CharaId);
public StoryLeaderSelectData FindLeaderSelectDataByClassId(int classId)
{
return DataList.Find((StoryLeaderSelectData x) => x.ClassId == classId);
}
}