Files
SVSimServer/SVSim.BattleEngine/Engine/Effect.cs
gamer147 e3e0ba7a72 cull(engine-cleanup): pass-8 phase-2 cascade round 2
[trim] fully-unreachable files deleted: 3
[trim] files edited: 21, files deleted: 0, nodes removed: 38
[type-trim] files edited: 3, types removed: 3

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 21:19:36 -04:00

29 lines
450 B
C#

using UnityEngine;
public class Effect : MonoBehaviour
{
private EffectMgr.EffectType m_Type;
private GameObject m_GameObjIns;
private Vector3 m_Pos;
private bool m_Use;
private bool _buff;
public Effect()
{
m_Type = EffectMgr.EffectType.NONE;
m_GameObjIns = null;
m_Use = false;
m_Pos = new Vector3(0f, 0f, -3f);
_buff = false;
}
public GameObject GetGameObjIns()
{
return m_GameObjIns;
}
}